Floatzel
Water
Best attacking moveset: Water Gun and Hydro Pump, worth 12.1 damage per second against a neutral target.
Best moveset
Floatzel can learn 8 combinations. Water Gun with Hydro Pump does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Waterfall | Water | 13 | 1.0s | +7 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aqua Jet | Water | 45 | 2.5s | -33 |
| Hydro Pump | Water | 135 | 3.5s | -100 |
| Liquidation | Water | 70 | 3.0s | -33 |
| Swift | Normal | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Floatzel has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,762 at level 50, 2,443 at level 40 |
|---|---|
| Raid catch | 1,396 CP at level 20, or 1,745 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,323 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 221 attack · 114 defense · 198 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Size | 1.1 m and 33.5 kg |
Best moveset against each type
Floatzel does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Waterfall + Hydro Pump | 18.0 |
| Rock | Waterfall + Hydro Pump | 18.0 |
| Fire | Waterfall + Hydro Pump | 18.0 |
| Normal | Water Gun + Hydro Pump | 12.1 |
| Fighting | Water Gun + Hydro Pump | 12.1 |
| Water Gun + Hydro Pump | 12.1 | |
| Poison | Water Gun + Hydro Pump | 12.1 |
| Bug | Water Gun + Hydro Pump | 12.1 |
| Ghost | Water Gun + Hydro Pump | 12.1 |
| Steel | Water Gun + Hydro Pump | 12.1 |
| Electric | Water Gun + Hydro Pump | 12.1 |
| Psychic | Water Gun + Hydro Pump | 12.1 |
| Ice | Water Gun + Hydro Pump | 12.1 |
| Dark | Water Gun + Hydro Pump | 12.1 |
| Fairy | Water Gun + Hydro Pump | 12.1 |
| Water | Waterfall + Hydro Pump | 7.8 |
| Grass | Waterfall + Hydro Pump | 7.8 |
| Dragon | Waterfall + Hydro Pump | 7.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Floatzel is actually for.
Counters: what beats Floatzel
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 53.5 | |
| Electric | Volt Switch + Plasma Fists | 45.9 | |
| GrassSteel | Razor Leaf + Leaf Blade | 45.8 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 44.9 | |
| Electric | Thunder Shock + Discharge | 44.3 | |
| GrassPoison | Magical Leaf + Leaf Storm | 39.0 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 38.8 | |
| Psychic | Charge Beam + Thunderbolt | 38.6 | |
| Electric | Thunder Shock + Wild Charge | 38.4 | |
| DarkGrass | Vine Whip + Power Whip | 38.2 |
Ranked by damage per second against Floatzel's own defense, at level 40 with a 15 attack IV, one per evolution family.

