Galarian Yamask
GroundGhost
Best attacking moveset: Astonish and Night Shade, worth 4.7 damage per second against a neutral target.
Best moveset
Galarian Yamask can learn 2 combinations. Astonish with Night Shade does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Night Shade | Ghost | 60 | 2.5s | -50 |
| Rock Tomb | Rock | 65 | 3.0s | -50 |
Shiny
Shiny availability is tracked for Yamask as a species, on the Yamask page.
Other forms
Evolution family
Numbers
| Max CP | 1,110 at level 50, 982 at level 40 |
|---|---|
| Raid catch | 561 CP at level 20, or 701 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 516 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 95 attack · 141 defense · 116 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.5 m and 1.5 kg |
Best moveset against each type
Galarian Yamask does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Flying.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Astonish + Night Shade | 6.8 |
| Psychic | Astonish + Night Shade | 6.8 |
| Astonish + Rock Tomb | 5.5 | |
| Bug | Astonish + Rock Tomb | 5.5 |
| Fire | Astonish + Rock Tomb | 5.5 |
| Ice | Astonish + Rock Tomb | 5.5 |
| Fighting | Astonish + Night Shade | 4.7 |
| Poison | Astonish + Night Shade | 4.7 |
| Ground | Astonish + Night Shade | 4.7 |
| Rock | Astonish + Night Shade | 4.7 |
| Steel | Astonish + Night Shade | 4.7 |
| Water | Astonish + Night Shade | 4.7 |
| Grass | Astonish + Night Shade | 4.7 |
| Electric | Astonish + Night Shade | 4.7 |
| Dragon | Astonish + Night Shade | 4.7 |
| Fairy | Astonish + Night Shade | 4.7 |
| Dark | Astonish + Rock Tomb | 3.5 |
| Normal | Astonish + Rock Tomb | 2.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Galarian Yamask is actually for.
Counters: what beats Galarian Yamask
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| GrassSteel | Razor Leaf + Leaf Blade | 37.9 | |
| FireGhost | Astonish + Shadow Ball | 37.6 | |
| Water | Water Gun + Hydro Cannon Legacy | 34.1 | |
| DarkIce | Snarl + Blizzard | 34.1 | |
| Water | Waterfall + Origin Pulse Legacy | 34.0 | |
| Dark | Snarl + Shadow Ball | 33.9 | |
| GhostFire | Hex + Shadow Ball | 33.6 | |
| GhostPoison | Lick + Shadow Ball Legacy | 33.6 | |
| Dark | Snarl + Brutal Swing Legacy | 32.9 | |
| GrassPoison | Magical Leaf + Leaf Storm | 32.2 |
Ranked by damage per second against Galarian Yamask's own defense, at level 40 with a 15 attack IV, one per evolution family.


