Goldeen
Water
Best attacking moveset: Mud Shot and Aqua Tail, worth 6.3 damage per second against a neutral target.
Best moveset
Goldeen can learn 6 combinations. Mud Shot with Aqua Tail does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Mud Shot | Ground | 4 | 0.5s | +6 |
| Peck | 10 | 1.0s | +10 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aqua Tail | Water | 50 | 2.0s | -33 |
| Horn Attack | Normal | 45 | 2.0s | -33 |
| Water Pulse | Water | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Goldeen has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 1,302 at level 50, 1,152 at level 40 |
|---|---|
| Raid catch | 658 CP at level 20, or 823 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 610 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 123 attack · 110 defense · 128 stamina |
What it costs
| Candy to evolve | 50 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Size | 0.6 m and 15 kg |
Best moveset against each type
Goldeen does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Mud Shot + Aqua Tail | 8.6 |
| Rock | Mud Shot + Aqua Tail | 8.6 |
| Fire | Mud Shot + Aqua Tail | 8.6 |
| Fighting | Peck + Aqua Tail | 6.7 |
| Bug | Peck + Aqua Tail | 6.7 |
| Normal | Mud Shot + Aqua Tail | 6.3 |
| Poison | Mud Shot + Aqua Tail | 6.3 |
| Ghost | Mud Shot + Aqua Tail | 6.3 |
| Steel | Mud Shot + Aqua Tail | 6.3 |
| Electric | Mud Shot + Aqua Tail | 6.3 |
| Psychic | Mud Shot + Aqua Tail | 6.3 |
| Ice | Mud Shot + Aqua Tail | 6.3 |
| Dark | Mud Shot + Aqua Tail | 6.3 |
| Fairy | Mud Shot + Aqua Tail | 6.3 |
| Peck + Aqua Tail | 6.1 | |
| Grass | Peck + Horn Attack | 5.8 |
| Water | Mud Shot + Horn Attack | 5.3 |
| Dragon | Mud Shot + Horn Attack | 5.3 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Goldeen is actually for.
Counters: what beats Goldeen
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 55.2 | |
| Electric | Volt Switch + Plasma Fists | 47.4 | |
| GrassSteel | Razor Leaf + Leaf Blade | 47.2 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 46.3 | |
| Electric | Thunder Shock + Discharge | 45.7 | |
| GrassPoison | Magical Leaf + Leaf Storm | 40.2 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 40.1 | |
| Psychic | Charge Beam + Thunderbolt | 39.9 | |
| Electric | Thunder Shock + Wild Charge | 39.6 | |
| DarkGrass | Vine Whip + Power Whip | 39.5 |
Ranked by damage per second against Goldeen's own defense, at level 40 with a 15 attack IV, one per evolution family.

