Hitmonchan
Fighting
Best attacking moveset: Counter and Close Combat, worth 10.8 damage per second against a neutral target.
Best moveset
Hitmonchan can learn 18 combinations. Counter with Close Combat does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bullet Punch | Steel | 10 | 1.0s | +11 |
| Counter | Fighting | 13 | 1.0s | +9 |
| Rock Smash Legacy | Fighting | 17 | 1.5s | +12 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Close Combat | Fighting | 105 | 2.5s | -100 |
| Fire Punch | Fire | 50 | 2.0s | -33 |
| Ice Punch | Ice | 50 | 2.0s | -33 |
| Power Up Punch | Fighting | 50 | 2.0s | -33 |
| Thunder Punch | Electric | 50 | 2.0s | -33 |
| Brick Break Legacy | Fighting | 40 | 1.5s | -33 |
Shiny


Yes. Shiny Hitmonchan has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,636 at level 50, 2,332 at level 40 |
|---|---|
| Raid catch | 1,332 CP at level 20, or 1,665 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,263 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 193 attack · 197 defense · 137 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Purify a Shadow one | 5,000 Stardust and 5 Candy |
| Size | 1.4 m and 50.2 kg |
Best moveset against each type
Hitmonchan does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Normal | Counter + Close Combat | 16.6 |
| Rock | Counter + Close Combat | 16.6 |
| Steel | Counter + Close Combat | 16.6 |
| Ice | Counter + Close Combat | 16.6 |
| Dark | Counter + Close Combat | 16.6 |
| Ground | Counter + Ice Punch | 11.7 |
| Water | Counter + Thunder Punch | 11.7 |
| Grass | Counter + Fire Punch | 11.7 |
| Dragon | Counter + Ice Punch | 11.7 |
| Fighting | Counter + Close Combat | 10.8 |
| Fire | Counter + Close Combat | 10.8 |
| Electric | Counter + Close Combat | 10.8 |
| Bullet Punch + Ice Punch | 10.4 | |
| Bug | Bullet Punch + Fire Punch | 10.4 |
| Fairy | Bullet Punch + Fire Punch | 9.4 |
| Poison | Bullet Punch + Fire Punch | 7.6 |
| Ghost | Bullet Punch + Fire Punch | 7.6 |
| Psychic | Bullet Punch + Fire Punch | 7.6 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Hitmonchan is actually for.
Counters: what beats Hitmonchan
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Psychic | Confusion + Psystrike Legacy | 29.6 | |
| Fairy | Fairy Wind + Fly | 28.6 | |
| PsychicFairy | Confusion + Natures Madness Legacy | 26.6 | |
| Dark | Gust + Oblivion Wing Legacy | 25.3 | |
| Psychic | Confusion + Psychic Legacy | 25.2 | |
| Normal | Peck + Beak Blast Legacy | 25.0 | |
| Fire | Wing Attack + Fly | 24.9 | |
| Normal | Gust + Fly Legacy | 24.6 | |
| Psychic | Confusion + Futuresight | 24.5 | |
| PsychicGhost | Confusion + Psychic | 24.4 |
Ranked by damage per second against Hitmonchan's own defense, at level 40 with a 15 attack IV, one per evolution family.



