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Hitmonchan
#107

Hitmonchan

Fighting

Best attacking moveset: Counter and Close Combat, worth 10.8 damage per second against a neutral target.

Best moveset

Hitmonchan can learn 18 combinations. Counter with Close Combat does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFlyingPsychicFairy
ResistsRockBugDark
Fast attackTypePowerDurationEnergy
Bullet PunchSteel101.0s+11
CounterFighting131.0s+9
Rock Smash LegacyFighting171.5s+12
Charged attackTypePowerDurationEnergy
Close CombatFighting1052.5s-100
Fire PunchFire502.0s-33
Ice PunchIce502.0s-33
Power Up PunchFighting502.0s-33
Thunder PunchElectric502.0s-33
Brick Break LegacyFighting401.5s-33

Shiny

Hitmonchan
Normal
Shiny Hitmonchan
Shiny

Yes. Shiny Hitmonchan has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Evolution family

Numbers

Max CP2,636 at level 50, 2,332 at level 40
Raid catch1,332 CP at level 20, or 1,665 if weather boosted (perfect IVs)
Lowest possible raid catch1,263 CP. Raid encounters can't roll below 10/10/10
Base stats193 attack · 197 defense · 137 stamina

What it costs

Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Purify a Shadow one5,000 Stardust and 5 Candy
Size1.4 m and 50.2 kg

Best moveset against each type

Hitmonchan does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.

AgainstBest movesetDPS
NormalCounter + Close Combat16.6
RockCounter + Close Combat16.6
SteelCounter + Close Combat16.6
IceCounter + Close Combat16.6
DarkCounter + Close Combat16.6
GroundCounter + Ice Punch11.7
WaterCounter + Thunder Punch11.7
GrassCounter + Fire Punch11.7
DragonCounter + Ice Punch11.7
FightingCounter + Close Combat10.8
FireCounter + Close Combat10.8
ElectricCounter + Close Combat10.8
FlyingBullet Punch + Ice Punch10.4
BugBullet Punch + Fire Punch10.4
FairyBullet Punch + Fire Punch9.4
PoisonBullet Punch + Fire Punch7.6
GhostBullet Punch + Fire Punch7.6
PsychicBullet Punch + Fire Punch7.6

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Hitmonchan is actually for.

Counters: what beats Hitmonchan

AttackerTypeMovesetDPS
MewtwoPsychicConfusion + Psystrike Legacy29.6
EnamorusFairyFlyingFairy Wind + Fly28.6
Tapu LelePsychicFairyConfusion + Natures Madness Legacy26.6
YveltalDarkFlyingGust + Oblivion Wing Legacy25.3
AlakazamPsychicConfusion + Psychic Legacy25.2
ToucannonNormalFlyingPeck + Beak Blast Legacy25.0
MoltresFireFlyingWing Attack + Fly24.9
StaraptorNormalFlyingGust + Fly Legacy24.6
AzelfPsychicConfusion + Futuresight24.5
HoopaPsychicGhostConfusion + Psychic24.4

Ranked by damage per second against Hitmonchan's own defense, at level 40 with a 15 attack IV, one per evolution family.