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Hitmontop
#237

Hitmontop

Fighting

Best attacking moveset: Counter and Close Combat, worth 9.6 damage per second against a neutral target.

Best moveset

Hitmontop can learn 8 combinations. Counter with Close Combat does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFlyingPsychicFairy
ResistsRockBugDark
Fast attackTypePowerDurationEnergy
CounterFighting131.0s+9
Rock SmashFighting171.5s+12
Charged attackTypePowerDurationEnergy
Close CombatFighting1052.5s-100
Gyro BallSteel853.5s-50
Stone EdgeRock1052.5s-100
Triple AxelIce602.0s-33

Shiny

Hitmontop
Normal
Shiny Hitmontop
Shiny

Yes. Shiny Hitmontop has been released. Players have found it from: wild, research, evolution, photobomb.

Evolution family

Numbers

Max CP2,438 at level 50, 2,156 at level 40
Raid catch1,232 CP at level 20, or 1,540 if weather boosted (perfect IVs)
Lowest possible raid catch1,166 CP. Raid encounters can't roll below 10/10/10
Base stats173 attack · 207 defense · 137 stamina

What it costs

Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Purify a Shadow one5,000 Stardust and 5 Candy
Size1.4 m and 48 kg

Best moveset against each type

Hitmontop does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.

AgainstBest movesetDPS
NormalCounter + Close Combat15.2
RockCounter + Close Combat15.2
SteelCounter + Close Combat15.2
IceCounter + Close Combat15.2
DarkCounter + Close Combat15.2
GroundCounter + Triple Axel11.6
GrassCounter + Triple Axel11.6
DragonCounter + Triple Axel11.6
FireCounter + Stone Edge10.9
FlyingCounter + Triple Axel10.3
FightingCounter + Close Combat9.6
WaterCounter + Close Combat9.6
ElectricCounter + Close Combat9.6
FairyCounter + Gyro Ball9.4
BugCounter + Stone Edge9.2
PoisonCounter + Triple Axel7.6
PsychicCounter + Triple Axel7.6
GhostCounter + Triple Axel6.4

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Hitmontop is actually for.

Counters: what beats Hitmontop

AttackerTypeMovesetDPS
MewtwoPsychicConfusion + Psystrike Legacy28.2
EnamorusFairyFlyingFairy Wind + Fly27.3
Tapu LelePsychicFairyConfusion + Natures Madness Legacy25.4
YveltalDarkFlyingGust + Oblivion Wing Legacy24.1
AlakazamPsychicConfusion + Psychic Legacy24.1
ToucannonNormalFlyingPeck + Beak Blast Legacy23.9
MoltresFireFlyingWing Attack + Fly23.8
StaraptorNormalFlyingGust + Fly Legacy23.5
AzelfPsychicConfusion + Futuresight23.4
HoopaPsychicGhostConfusion + Psychic23.3

Ranked by damage per second against Hitmontop's own defense, at level 40 with a 15 attack IV, one per evolution family.