Hitmontop
Fighting
Best attacking moveset: Counter and Close Combat, worth 9.6 damage per second against a neutral target.
Best moveset
Hitmontop can learn 8 combinations. Counter with Close Combat does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Counter | Fighting | 13 | 1.0s | +9 |
| Rock Smash | Fighting | 17 | 1.5s | +12 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Close Combat | Fighting | 105 | 2.5s | -100 |
| Gyro Ball | Steel | 85 | 3.5s | -50 |
| Stone Edge | Rock | 105 | 2.5s | -100 |
| Triple Axel | Ice | 60 | 2.0s | -33 |
Shiny


Yes. Shiny Hitmontop has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,438 at level 50, 2,156 at level 40 |
|---|---|
| Raid catch | 1,232 CP at level 20, or 1,540 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,166 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 173 attack · 207 defense · 137 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Purify a Shadow one | 5,000 Stardust and 5 Candy |
| Size | 1.4 m and 48 kg |
Best moveset against each type
Hitmontop does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Normal | Counter + Close Combat | 15.2 |
| Rock | Counter + Close Combat | 15.2 |
| Steel | Counter + Close Combat | 15.2 |
| Ice | Counter + Close Combat | 15.2 |
| Dark | Counter + Close Combat | 15.2 |
| Ground | Counter + Triple Axel | 11.6 |
| Grass | Counter + Triple Axel | 11.6 |
| Dragon | Counter + Triple Axel | 11.6 |
| Fire | Counter + Stone Edge | 10.9 |
| Counter + Triple Axel | 10.3 | |
| Fighting | Counter + Close Combat | 9.6 |
| Water | Counter + Close Combat | 9.6 |
| Electric | Counter + Close Combat | 9.6 |
| Fairy | Counter + Gyro Ball | 9.4 |
| Bug | Counter + Stone Edge | 9.2 |
| Poison | Counter + Triple Axel | 7.6 |
| Psychic | Counter + Triple Axel | 7.6 |
| Ghost | Counter + Triple Axel | 6.4 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Hitmontop is actually for.
Counters: what beats Hitmontop
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Psychic | Confusion + Psystrike Legacy | 28.2 | |
| Fairy | Fairy Wind + Fly | 27.3 | |
| PsychicFairy | Confusion + Natures Madness Legacy | 25.4 | |
| Dark | Gust + Oblivion Wing Legacy | 24.1 | |
| Psychic | Confusion + Psychic Legacy | 24.1 | |
| Normal | Peck + Beak Blast Legacy | 23.9 | |
| Fire | Wing Attack + Fly | 23.8 | |
| Normal | Gust + Fly Legacy | 23.5 | |
| Psychic | Confusion + Futuresight | 23.4 | |
| PsychicGhost | Confusion + Psychic | 23.3 |
Ranked by damage per second against Hitmontop's own defense, at level 40 with a 15 attack IV, one per evolution family.



