Hoppip
Grass
Best attacking moveset: Bullet Seed and Grass Knot, worth 4.4 damage per second against a neutral target.
Best moveset
Hoppip can learn 6 combinations. Bullet Seed with Grass Knot does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bullet Seed | Grass | 7 | 1.0s | +13 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dazzling Gleam | Fairy | 100 | 3.5s | -50 |
| Grass Knot | Grass | 90 | 2.5s | -50 |
| Seed Bomb | Grass | 55 | 2.0s | -33 |
Shiny


Yes. Shiny Hoppip has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 678 at level 50, 600 at level 40 |
|---|---|
| Raid catch | 342 CP at level 20, or 428 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 308 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 67 attack · 94 defense · 111 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.41 m and 0.5 kg |
Best moveset against each type
Hoppip does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Bullet Seed + Grass Knot | 6.9 |
| Rock | Bullet Seed + Grass Knot | 6.9 |
| Water | Bullet Seed + Grass Knot | 6.9 |
| Fighting | Bullet Seed + Dazzling Gleam | 5.0 |
| Dark | Bullet Seed + Dazzling Gleam | 5.0 |
| Dragon | Tackle + Dazzling Gleam | 4.6 |
| Normal | Bullet Seed + Grass Knot | 4.4 |
| Ghost | Bullet Seed + Grass Knot | 4.4 |
| Electric | Bullet Seed + Grass Knot | 4.4 |
| Psychic | Bullet Seed + Grass Knot | 4.4 |
| Ice | Bullet Seed + Grass Knot | 4.4 |
| Fairy | Bullet Seed + Grass Knot | 4.4 |
| Tackle + Dazzling Gleam | 3.4 | |
| Bug | Tackle + Dazzling Gleam | 3.4 |
| Grass | Tackle + Dazzling Gleam | 3.4 |
| Poison | Tackle + Grass Knot | 3.1 |
| Steel | Tackle + Grass Knot | 3.1 |
| Fire | Tackle + Grass Knot | 3.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Hoppip is actually for.
Counters: what beats Hoppip
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| DarkIce | Powder Snow + Avalanche | 70.0 | |
| DragonIce | Ice Fang + Avalanche | 69.8 | |
| FireGhost | Incinerate + Mind Blown Legacy | 66.8 | |
| IceGround | Powder Snow + Avalanche | 66.5 | |
| DarkIce | Ice Shard + Avalanche | 65.4 | |
| Ice | Frost Breath + Avalanche | 64.7 | |
| IcePsychic | Frost Breath + Avalanche | 60.8 | |
| Ice | Frost Breath + Avalanche Legacy | 59.5 | |
| IceBug | Powder Snow + Ice Beam | 58.1 | |
| Normal | Lock On + Blizzard | 57.1 |
Ranked by damage per second against Hoppip's own defense, at level 40 with a 15 attack IV, one per evolution family.


