Skiploom
Grass
Best attacking moveset: Tackle and Grass Knot, worth 6.1 damage per second against a neutral target.
Best moveset
Skiploom can learn 6 combinations. Tackle with Grass Knot does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bullet Seed | Grass | 7 | 1.0s | +13 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dazzling Gleam | Fairy | 100 | 3.5s | -50 |
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Grass Knot | Grass | 90 | 2.5s | -50 |
Shiny


Yes. Shiny Skiploom has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 1,103 at level 50, 976 at level 40 |
|---|---|
| Raid catch | 557 CP at level 20, or 697 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 513 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 91 attack · 120 defense · 146 stamina |
What it costs
| Candy to evolve | 100 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.61 m and 1 kg |
Best moveset against each type
Skiploom does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Bullet Seed + Grass Knot | 8.9 |
| Rock | Bullet Seed + Grass Knot | 8.9 |
| Water | Bullet Seed + Grass Knot | 8.9 |
| Fighting | Tackle + Dazzling Gleam | 6.8 |
| Dragon | Tackle + Dazzling Gleam | 6.8 |
| Dark | Tackle + Dazzling Gleam | 6.8 |
| Normal | Tackle + Grass Knot | 6.1 |
| Electric | Tackle + Grass Knot | 6.1 |
| Psychic | Tackle + Grass Knot | 6.1 |
| Ice | Tackle + Grass Knot | 6.1 |
| Fairy | Tackle + Grass Knot | 6.1 |
| Ghost | Bullet Seed + Grass Knot | 5.3 |
| Tackle + Dazzling Gleam | 5.2 | |
| Bug | Tackle + Dazzling Gleam | 5.2 |
| Grass | Tackle + Dazzling Gleam | 5.2 |
| Poison | Tackle + Grass Knot | 4.8 |
| Fire | Tackle + Grass Knot | 4.8 |
| Steel | Bullet Seed + Grass Knot | 3.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Skiploom is actually for.
Counters: what beats Skiploom
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| DarkIce | Powder Snow + Avalanche | 56.5 | |
| DragonIce | Ice Fang + Avalanche | 56.3 | |
| FireGhost | Incinerate + Mind Blown Legacy | 53.9 | |
| IceGround | Powder Snow + Avalanche | 53.7 | |
| DarkIce | Ice Shard + Avalanche | 52.8 | |
| Ice | Frost Breath + Avalanche | 52.2 | |
| IcePsychic | Frost Breath + Avalanche | 49.1 | |
| Ice | Frost Breath + Avalanche Legacy | 48.1 | |
| IceBug | Powder Snow + Ice Beam | 46.9 | |
| Normal | Lock On + Blizzard | 46.1 |
Ranked by damage per second against Skiploom's own defense, at level 40 with a 15 attack IV, one per evolution family.


