Jumpluff
Grass
Best attacking moveset: Bullet Seed and Solar Beam, worth 6.9 damage per second against a neutral target.
Best moveset
Jumpluff can learn 15 combinations. Bullet Seed with Solar Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bullet Seed | Grass | 7 | 1.0s | +13 |
| Fairy Wind | Fairy | 9 | 1.0s | +13 |
| Infestation | Bug | 9 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aerial Ace | 55 | 2.5s | -33 | |
| Dazzling Gleam | Fairy | 100 | 3.5s | -50 |
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Solar Beam | Grass | 180 | 5.0s | -100 |
| Acrobatics Legacy | 100 | 2.0s | -100 |
Shiny


Yes. Shiny Jumpluff has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 1,850 at level 50, 1,636 at level 40 |
|---|---|
| Raid catch | 935 CP at level 20, or 1,168 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 877 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 118 attack · 183 defense · 181 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.79 m and 3 kg |
Best moveset against each type
Jumpluff does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Bullet Seed + Solar Beam | 10.4 |
| Rock | Bullet Seed + Solar Beam | 10.4 |
| Water | Bullet Seed + Solar Beam | 10.4 |
| Fighting | Fairy Wind + Acrobatics | 9.8 |
| Grass | Infestation + Acrobatics | 9.8 |
| Dragon | Fairy Wind + Dazzling Gleam | 9.0 |
| Dark | Fairy Wind + Dazzling Gleam | 9.0 |
| Bug | Fairy Wind + Acrobatics | 8.3 |
| Psychic | Infestation + Solar Beam | 8.1 |
| Normal | Bullet Seed + Solar Beam | 6.9 |
| Ghost | Bullet Seed + Solar Beam | 6.9 |
| Electric | Bullet Seed + Solar Beam | 6.9 |
| Ice | Bullet Seed + Solar Beam | 6.9 |
| Fairy | Bullet Seed + Solar Beam | 6.9 |
| Fairy Wind + Acrobatics | 6.1 | |
| Poison | Bullet Seed + Acrobatics | 5.3 |
| Fire | Bullet Seed + Acrobatics | 5.3 |
| Steel | Bullet Seed + Solar Beam | 4.4 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Jumpluff is actually for.
Counters: what beats Jumpluff
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| DarkIce | Powder Snow + Avalanche | 38.5 | |
| DragonIce | Ice Fang + Avalanche | 38.4 | |
| FireGhost | Incinerate + Mind Blown Legacy | 36.8 | |
| IceGround | Powder Snow + Avalanche | 36.6 | |
| DarkIce | Ice Shard + Avalanche | 36.0 | |
| Ice | Frost Breath + Avalanche | 35.6 | |
| IcePsychic | Frost Breath + Avalanche | 33.5 | |
| Ice | Frost Breath + Avalanche Legacy | 32.8 | |
| IceBug | Powder Snow + Ice Beam | 32.0 | |
| Normal | Lock On + Blizzard | 31.4 |
Ranked by damage per second against Jumpluff's own defense, at level 40 with a 15 attack IV, one per evolution family.


