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Magneton
#82

Magneton

ElectricSteel

Best attacking moveset: Thunder Shock and Zap Cannon, worth 12.3 damage per second against a neutral target.

Best moveset

Magneton can learn 20 combinations. Thunder Shock with Zap Cannon does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Takes double damageGround
Weak toFightingFire
ResistsNormalRockBugGrassElectricPsychicIceDragonFairy
Strongly resistsFlyingPoisonSteel
Fast attackTypePowerDurationEnergy
Charge BeamElectric71.0s+14
Metal SoundSteel40.5s+6
SparkElectric40.5s+6
Thunder ShockElectric40.5s+7
Volt SwitchElectric131.5s+20
Charged attackTypePowerDurationEnergy
DischargeElectric652.5s-33
Flash CannonSteel1002.5s-100
Magnet BombSteel753.0s-33
Zap CannonElectric1403.5s-100

Shiny

Magneton
Normal
Shiny Magneton
Shiny

Yes. Shiny Magneton has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Evolution family

Numbers

Max CP2,810 at level 50, 2,485 at level 40
Raid catch1,420 CP at level 20, or 1,775 if weather boosted (perfect IVs)
Lowest possible raid catch1,348 CP. Raid encounters can't roll below 10/10/10
Base stats223 attack · 169 defense · 137 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size1 m and 60 kg

Best moveset against each type

Magneton does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Rock.

AgainstBest movesetDPS
FlyingThunder Shock + Zap Cannon20.0
WaterThunder Shock + Zap Cannon20.0
RockMetal Sound + Magnet Bomb18.0
IceMetal Sound + Magnet Bomb18.0
FairyMetal Sound + Magnet Bomb18.0
NormalThunder Shock + Zap Cannon12.3
FightingThunder Shock + Zap Cannon12.3
PoisonThunder Shock + Zap Cannon12.3
BugThunder Shock + Zap Cannon12.3
GhostThunder Shock + Zap Cannon12.3
SteelThunder Shock + Zap Cannon12.3
FireThunder Shock + Zap Cannon12.3
PsychicThunder Shock + Zap Cannon12.3
DarkThunder Shock + Zap Cannon12.3
GroundMetal Sound + Magnet Bomb11.2
GrassMetal Sound + Magnet Bomb11.2
DragonMetal Sound + Magnet Bomb11.2
ElectricThunder Shock + Zap Cannon7.9

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Magneton is actually for.

Counters: what beats Magneton

AttackerTypeMovesetDPS
GroudonGroundMud Shot + Precipice Blades Legacy45.2
ExcadrillGroundSteelMud Slap + Earthquake42.9
MamoswineIceGroundMud Slap + High Horsepower42.1
RhyperiorGroundRockMud Slap + Earthquake40.7
GarchompDragonGroundMud Shot + Earthquake40.2
LandorusGroundFlyingMud Shot + Earth Power40.1
BlacephalonFireGhostIncinerate + Mind Blown Legacy39.5
KrookodileGroundDarkMud Slap + Earthquake38.8
GolurkGroundGhostMud Slap + Earth Power36.9
GolemRockGroundMud Slap + Earthquake35.9

Ranked by damage per second against Magneton's own defense, at level 40 with a 15 attack IV, one per evolution family.