Mandibuzz
Dark
Best attacking moveset: Snarl and Foul Play, worth 7.9 damage per second against a neutral target.
Best moveset
Mandibuzz can learn 8 combinations. Snarl with Foul Play does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Air Slash | 12 | 1.0s | +8 | |
| Snarl | Dark | 11 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aerial Ace | 55 | 2.5s | -33 | |
| Dark Pulse | Dark | 80 | 3.0s | -50 |
| Foul Play | Dark | 70 | 2.0s | -50 |
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
Shiny


Yes. Shiny Mandibuzz has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,417 at level 50, 2,138 at level 40 |
|---|---|
| Raid catch | 1,221 CP at level 20, or 1,527 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,154 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 129 attack · 205 defense · 242 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Size | 1.2 m and 39.5 kg |
Best moveset against each type
Mandibuzz does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Fighting.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Snarl + Foul Play | 12.0 |
| Psychic | Snarl + Foul Play | 12.0 |
| Fighting | Air Slash + Aerial Ace | 10.1 |
| Bug | Air Slash + Aerial Ace | 10.1 |
| Grass | Air Slash + Aerial Ace | 10.1 |
| Normal | Snarl + Foul Play | 7.9 |
| Snarl + Foul Play | 7.9 | |
| Poison | Snarl + Foul Play | 7.9 |
| Ground | Snarl + Foul Play | 7.9 |
| Rock | Snarl + Foul Play | 7.9 |
| Steel | Snarl + Foul Play | 7.9 |
| Fire | Snarl + Foul Play | 7.9 |
| Water | Snarl + Foul Play | 7.9 |
| Electric | Snarl + Foul Play | 7.9 |
| Ice | Snarl + Foul Play | 7.9 |
| Dragon | Snarl + Foul Play | 7.9 |
| Fairy | Air Slash + Shadow Ball | 6.8 |
| Dark | Air Slash + Aerial Ace | 6.3 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mandibuzz is actually for.
Counters: what beats Mandibuzz
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 31.4 | |
| Electric | Volt Switch + Plasma Fists | 26.9 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 26.3 | |
| Electric | Thunder Shock + Discharge | 26.0 | |
| ElectricFairy | Volt Switch + Natures Madness Legacy | 24.6 | |
| RockPoison | Rock Throw + Meteor Beam | 23.8 | |
| Fairy | Fairy Wind + Dazzling Gleam | 23.7 | |
| Rock | Smack Down + Rock Slide | 23.6 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 22.8 | |
| Psychic | Charge Beam + Thunderbolt | 22.6 |
Ranked by damage per second against Mandibuzz's own defense, at level 40 with a 15 attack IV, one per evolution family.

