Marshtomp
WaterGround
Best attacking moveset: Water Gun and Surf, worth 8.9 damage per second against a neutral target.
Best moveset
Marshtomp can learn 6 combinations. Water Gun with Surf does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Mud Shot | Ground | 4 | 0.5s | +6 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Mud Bomb | Ground | 60 | 2.5s | -33 |
| Sludge | Poison | 50 | 2.0s | -33 |
| Surf | Water | 60 | 1.5s | -50 |
Shiny


Yes. Shiny Marshtomp has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,008 at level 50, 1,776 at level 40 |
|---|---|
| Raid catch | 1,015 CP at level 20, or 1,269 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 955 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 156 attack · 133 defense · 172 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.71 m and 28 kg |
Best moveset against each type
Marshtomp does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Water Gun + Surf | 12.9 |
| Rock | Water Gun + Surf | 12.9 |
| Fire | Water Gun + Surf | 12.9 |
| Poison | Mud Shot + Mud Bomb | 11.5 |
| Steel | Mud Shot + Mud Bomb | 11.5 |
| Electric | Mud Shot + Mud Bomb | 11.5 |
| Fairy | Water Gun + Sludge | 9.6 |
| Normal | Water Gun + Surf | 8.9 |
| Fighting | Water Gun + Surf | 8.9 |
| Water Gun + Surf | 8.9 | |
| Bug | Water Gun + Surf | 8.9 |
| Ghost | Water Gun + Surf | 8.9 |
| Psychic | Water Gun + Surf | 8.9 |
| Ice | Water Gun + Surf | 8.9 |
| Dark | Water Gun + Surf | 8.9 |
| Grass | Mud Shot + Sludge | 8.8 |
| Water | Mud Shot + Mud Bomb | 7.4 |
| Dragon | Mud Shot + Mud Bomb | 7.4 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Marshtomp is actually for.
Counters: what beats Marshtomp
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| GrassSteel | Razor Leaf + Leaf Blade | 63.8 | |
| GrassPoison | Magical Leaf + Leaf Storm | 54.4 | |
| DarkGrass | Vine Whip + Power Whip | 53.3 | |
| Grass | Razor Leaf + Frenzy Plant Legacy | 52.7 | |
| GrassDark | Leafage + Frenzy Plant Legacy | 51.5 | |
| GrassGhost | Magical Leaf + Frenzy Plant Legacy | 50.7 | |
| GrassFairy | Bullet Seed + Grass Knot | 50.5 | |
| Grass | Magical Leaf + Grass Knot | 49.8 | |
| Grass | Bullet Seed + Frenzy Plant Legacy | 49.4 | |
| Grass | Magical Leaf + Grass Knot | 49.2 |
Ranked by damage per second against Marshtomp's own defense, at level 40 with a 15 attack IV, one per evolution family.


