Swampert
WaterGround
Best attacking moveset: Mud Shot and Hydro Cannon, worth 12.6 damage per second against a neutral target.
Best moveset
Swampert can learn 12 combinations. Mud Shot with Hydro Cannon does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
That set is legacy. Hydro Cannon is only obtainable with an Elite TM or from the event that gave it out, so the Swampert you catch today cannot learn it. The best set it can learn now is Mud Shot and Earthquake, worth 11.2 damage per second.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Mud Shot | Ground | 4 | 0.5s | +6 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Earthquake | Ground | 140 | 3.5s | -100 |
| Muddy Water | Water | 45 | 2.0s | -33 |
| Sludge | Poison | 50 | 2.0s | -33 |
| Sludge Wave | Poison | 105 | 3.0s | -100 |
| Surf | Water | 60 | 1.5s | -50 |
| Hydro Cannon Legacy | Water | 90 | 2.0s | -50 |
Shiny


Yes. Shiny Swampert has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Other forms
Evolution family
Numbers
| Max CP | 3,362 at level 50, 2,974 at level 40 |
|---|---|
| Raid catch | 1,699 CP at level 20, or 2,124 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,622 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 208 attack · 175 defense · 225 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.5 m and 81.9 kg |
Best moveset against each type
Swampert does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Water Gun + Hydro Cannon | 19.3 |
| Rock | Water Gun + Hydro Cannon | 19.3 |
| Fire | Water Gun + Hydro Cannon | 19.3 |
| Poison | Mud Shot + Earthquake | 16.8 |
| Steel | Mud Shot + Earthquake | 16.8 |
| Electric | Mud Shot + Earthquake | 16.8 |
| Normal | Mud Shot + Hydro Cannon | 12.6 |
| Fighting | Mud Shot + Hydro Cannon | 12.6 |
| Ghost | Mud Shot + Hydro Cannon | 12.6 |
| Psychic | Mud Shot + Hydro Cannon | 12.6 |
| Ice | Mud Shot + Hydro Cannon | 12.6 |
| Dark | Mud Shot + Hydro Cannon | 12.6 |
| Fairy | Mud Shot + Hydro Cannon | 12.6 |
| Water Gun + Hydro Cannon | 11.9 | |
| Bug | Water Gun + Hydro Cannon | 11.9 |
| Water | Mud Shot + Earthquake | 11.2 |
| Dragon | Mud Shot + Earthquake | 11.2 |
| Grass | Mud Shot + Sludge | 10.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Swampert is actually for.
Counters: what beats Swampert
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| GrassSteel | Razor Leaf + Leaf Blade | 49.7 | |
| GrassPoison | Magical Leaf + Leaf Storm | 42.4 | |
| DarkGrass | Vine Whip + Power Whip | 41.5 | |
| Grass | Razor Leaf + Frenzy Plant Legacy | 41.1 | |
| GrassDark | Leafage + Frenzy Plant Legacy | 40.1 | |
| GrassGhost | Magical Leaf + Frenzy Plant Legacy | 39.5 | |
| GrassFairy | Bullet Seed + Grass Knot | 39.3 | |
| Grass | Magical Leaf + Grass Knot | 38.8 | |
| Grass | Bullet Seed + Frenzy Plant Legacy | 38.5 | |
| Grass | Magical Leaf + Grass Knot | 38.3 |
Ranked by damage per second against Swampert's own defense, at level 40 with a 15 attack IV, one per evolution family.



