nerfplz.pogo
Mr. Rime
#866

Mr. Rime

IcePsychic

Best attacking moveset: Confusion and Psychic, worth 11.9 damage per second against a neutral target.

Best moveset

Mr. Rime can learn 15 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toRockBugGhostSteelFireDark
ResistsPsychicIce
Fast attackTypePowerDurationEnergy
ConfusionPsychic191.5s+14
Ice ShardIce101.0s+10
Zen HeadbuttPsychic111.0s+9
Charged attackTypePowerDurationEnergy
Ice PunchIce502.0s-33
Icy WindIce653.5s-33
PsybeamPsychic653.0s-50
PsychicPsychic953.0s-50
Triple AxelIce602.0s-33

Shiny

No shiny yet. New shiny releases show up in the news.

Evolution family

Numbers

Max CP3,196 at level 50, 2,827 at level 40
Raid catch1,615 CP at level 20, or 2,019 if weather boosted (perfect IVs)
Lowest possible raid catch1,540 CP. Raid encounters can't roll below 10/10/10
Base stats212 attack · 179 defense · 190 stamina

What it costs

Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size1.5 m and 58.2 kg

Best moveset against each type

Mr. Rime does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Flying.

AgainstBest movesetDPS
FightingConfusion + Psychic19.0
PoisonConfusion + Psychic19.0
FlyingIce Shard + Triple Axel17.2
GroundIce Shard + Triple Axel17.2
GrassIce Shard + Triple Axel17.2
DragonIce Shard + Triple Axel17.2
NormalConfusion + Psychic11.9
RockConfusion + Psychic11.9
BugConfusion + Psychic11.9
GhostConfusion + Psychic11.9
FireConfusion + Psychic11.9
WaterConfusion + Psychic11.9
ElectricConfusion + Psychic11.9
IceConfusion + Psychic11.9
FairyConfusion + Psychic11.9
PsychicIce Shard + Triple Axel10.5
DarkIce Shard + Triple Axel10.5
SteelConfusion + Psychic7.7

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mr. Rime is actually for.

Counters: what beats Mr. Rime

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy37.5
ReshiramDragonFireFire Fang + Fusion Flare Legacy31.1
PheromosaBugFightingBug Bite + Bug Buzz29.2
MetagrossSteelPsychicFury Cutter + Meteor Mash Legacy28.9
ChandelureGhostFireFire Spin + Overheat28.5
CinderaceFireFire Spin + Pyroball28.1
VolcaronaBugFireFire Spin + Overheat27.8
DarmanitanFireFire Fang + Overheat27.7
DarkraiDarkSnarl + Shadow Ball27.2
TinkatonFairySteelFairy Wind + Gigaton Hammer Legacy27.0

Ranked by damage per second against Mr. Rime's own defense, at level 40 with a 15 attack IV, one per evolution family.