Mr. Rime
IcePsychic
Best attacking moveset: Confusion and Psychic, worth 11.9 damage per second against a neutral target.
Best moveset
Mr. Rime can learn 15 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Confusion | Psychic | 19 | 1.5s | +14 |
| Ice Shard | Ice | 10 | 1.0s | +10 |
| Zen Headbutt | Psychic | 11 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ice Punch | Ice | 50 | 2.0s | -33 |
| Icy Wind | Ice | 65 | 3.5s | -33 |
| Psybeam | Psychic | 65 | 3.0s | -50 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Triple Axel | Ice | 60 | 2.0s | -33 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 3,196 at level 50, 2,827 at level 40 |
|---|---|
| Raid catch | 1,615 CP at level 20, or 2,019 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,540 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 212 attack · 179 defense · 190 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.5 m and 58.2 kg |
Best moveset against each type
Mr. Rime does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Flying.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psychic | 19.0 |
| Poison | Confusion + Psychic | 19.0 |
| Ice Shard + Triple Axel | 17.2 | |
| Ground | Ice Shard + Triple Axel | 17.2 |
| Grass | Ice Shard + Triple Axel | 17.2 |
| Dragon | Ice Shard + Triple Axel | 17.2 |
| Normal | Confusion + Psychic | 11.9 |
| Rock | Confusion + Psychic | 11.9 |
| Bug | Confusion + Psychic | 11.9 |
| Ghost | Confusion + Psychic | 11.9 |
| Fire | Confusion + Psychic | 11.9 |
| Water | Confusion + Psychic | 11.9 |
| Electric | Confusion + Psychic | 11.9 |
| Ice | Confusion + Psychic | 11.9 |
| Fairy | Confusion + Psychic | 11.9 |
| Psychic | Ice Shard + Triple Axel | 10.5 |
| Dark | Ice Shard + Triple Axel | 10.5 |
| Steel | Confusion + Psychic | 7.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mr. Rime is actually for.
Counters: what beats Mr. Rime
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 37.5 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 31.1 | |
| BugFighting | Bug Bite + Bug Buzz | 29.2 | |
| SteelPsychic | Fury Cutter + Meteor Mash Legacy | 28.9 | |
| GhostFire | Fire Spin + Overheat | 28.5 | |
| Fire | Fire Spin + Pyroball | 28.1 | |
| BugFire | Fire Spin + Overheat | 27.8 | |
| Fire | Fire Fang + Overheat | 27.7 | |
| Dark | Snarl + Shadow Ball | 27.2 | |
| FairySteel | Fairy Wind + Gigaton Hammer Legacy | 27.0 |
Ranked by damage per second against Mr. Rime's own defense, at level 40 with a 15 attack IV, one per evolution family.


