Mime Jr.
PsychicFairy
Best attacking moveset: Confusion and Psychic, worth 7.7 damage per second against a neutral target.
Best moveset
Mime Jr. can learn 6 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Confusion | Psychic | 19 | 1.5s | +14 |
| Pound | Normal | 6 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Psybeam | Psychic | 65 | 3.0s | -50 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Psyshock | Psychic | 60 | 2.5s | -33 |
Shiny


Yes. Shiny Mime Jr. has been released. Players have found it from: wild, egg, research, photobomb.
Evolution family
Numbers
| Max CP | 1,238 at level 50, 1,095 at level 40 |
|---|---|
| Raid catch | 626 CP at level 20, or 782 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 578 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 125 attack · 142 defense · 85 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 10,000 Stardust and 25 Candy |
| Buddy distance | 5 km per Candy |
| Size | 0.6 m and 13 kg |
Best moveset against each type
Mime Jr. does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Normal.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psychic | 11.9 |
| Poison | Confusion + Psychic | 11.9 |
| Normal | Confusion + Psychic | 7.7 |
| Confusion + Psychic | 7.7 | |
| Ground | Confusion + Psychic | 7.7 |
| Rock | Confusion + Psychic | 7.7 |
| Bug | Confusion + Psychic | 7.7 |
| Ghost | Confusion + Psychic | 7.7 |
| Fire | Confusion + Psychic | 7.7 |
| Water | Confusion + Psychic | 7.7 |
| Grass | Confusion + Psychic | 7.7 |
| Electric | Confusion + Psychic | 7.7 |
| Ice | Confusion + Psychic | 7.7 |
| Dragon | Confusion + Psychic | 7.7 |
| Fairy | Confusion + Psychic | 7.7 |
| Steel | Pound + Psychic | 5.2 |
| Psychic | Pound + Psychic | 5.2 |
| Dark | Pound + Psychic | 4.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mime Jr. is actually for.
Counters: what beats Mime Jr.
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 37.4 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 35.0 | |
| SteelPsychic | Bullet Punch + Meteor Mash Legacy | 34.3 | |
| GhostFire | Hex + Shadow Ball | 33.4 | |
| FairySteel | Fairy Wind + Gigaton Hammer Legacy | 33.4 | |
| GhostPoison | Lick + Shadow Ball Legacy | 33.4 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 33.2 | |
| DragonGhost | Astonish + Shadow Ball | 31.9 | |
| FightingSteel | Bullet Punch + Meteor Mash | 31.7 | |
| RockPoison | Poison Jab + Sludge Bomb | 31.5 |
Ranked by damage per second against Mime Jr.'s own defense, at level 40 with a 15 attack IV, one per evolution family.


