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Mime Jr.
#439

Mime Jr.

PsychicFairy

Best attacking moveset: Confusion and Psychic, worth 7.7 damage per second against a neutral target.

Best moveset

Mime Jr. can learn 6 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toPoisonGhostSteel
ResistsPsychic
Strongly resistsFightingDragon
Fast attackTypePowerDurationEnergy
ConfusionPsychic191.5s+14
PoundNormal60.5s+5
Charged attackTypePowerDurationEnergy
PsybeamPsychic653.0s-50
PsychicPsychic953.0s-50
PsyshockPsychic602.5s-33

Shiny

Mime Jr.
Normal
Shiny Mime Jr.
Shiny

Yes. Shiny Mime Jr. has been released. Players have found it from: wild, egg, research, photobomb.

Evolution family

Numbers

Max CP1,238 at level 50, 1,095 at level 40
Raid catch626 CP at level 20, or 782 if weather boosted (perfect IVs)
Lowest possible raid catch578 CP. Raid encounters can't roll below 10/10/10
Base stats125 attack · 142 defense · 85 stamina

What it costs

Candy to evolve25 Candy
Second charged move10,000 Stardust and 25 Candy
Buddy distance5 km per Candy
Size0.6 m and 13 kg

Best moveset against each type

Mime Jr. does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Normal.

AgainstBest movesetDPS
FightingConfusion + Psychic11.9
PoisonConfusion + Psychic11.9
NormalConfusion + Psychic7.7
FlyingConfusion + Psychic7.7
GroundConfusion + Psychic7.7
RockConfusion + Psychic7.7
BugConfusion + Psychic7.7
GhostConfusion + Psychic7.7
FireConfusion + Psychic7.7
WaterConfusion + Psychic7.7
GrassConfusion + Psychic7.7
ElectricConfusion + Psychic7.7
IceConfusion + Psychic7.7
DragonConfusion + Psychic7.7
FairyConfusion + Psychic7.7
SteelPound + Psychic5.2
PsychicPound + Psychic5.2
DarkPound + Psychic4.2

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mime Jr. is actually for.

Counters: what beats Mime Jr.

AttackerTypeMovesetDPS
BlacephalonFireGhostAstonish + Shadow Ball37.4
EternatusPoisonDragonPoison Jab + Sludge Bomb35.0
MetagrossSteelPsychicBullet Punch + Meteor Mash Legacy34.3
ChandelureGhostFireHex + Shadow Ball33.4
TinkatonFairySteelFairy Wind + Gigaton Hammer Legacy33.4
GengarGhostPoisonLick + Shadow Ball Legacy33.4
NaganadelPoisonDragonPoison Jab + Sludge Bomb33.2
DragapultDragonGhostAstonish + Shadow Ball31.9
LucarioFightingSteelBullet Punch + Meteor Mash31.7
NihilegoRockPoisonPoison Jab + Sludge Bomb31.5

Ranked by damage per second against Mime Jr.'s own defense, at level 40 with a 15 attack IV, one per evolution family.