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Octillery
#224

Octillery

Water

Best attacking moveset: Water Gun and Gunk Shot, worth 9.3 damage per second against a neutral target.

Best moveset

Octillery can learn 15 combinations. Water Gun with Gunk Shot does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGrassElectric
ResistsSteelFireWaterIce
Fast attackTypePowerDurationEnergy
Lock OnNormal20.5s+10
Mud ShotGround40.5s+6
Water GunWater50.5s+5
Charged attackTypePowerDurationEnergy
Acid SprayPoison203.0s-50
Aurora BeamIce803.5s-50
Gunk ShotPoison1303.0s-100
OctazookaWater552.5s-50
Water PulseWater653.0s-50

Shiny

Octillery
Normal
Shiny Octillery
Shiny

Yes. Shiny Octillery has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Evolution family

Numbers

Max CP2,617 at level 50, 2,315 at level 40
Raid catch1,322 CP at level 20, or 1,653 if weather boosted (perfect IVs)
Lowest possible raid catch1,254 CP. Raid encounters can't roll below 10/10/10
Base stats197 attack · 141 defense · 181 stamina

What it costs

Second charged move10,000 Stardust and 25 Candy
Buddy distance1 km per Candy
Size0.89 m and 28.5 kg

Best moveset against each type

Octillery does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.

AgainstBest movesetDPS
GroundWater Gun + Water Pulse13.6
RockWater Gun + Water Pulse13.6
FireWater Gun + Water Pulse13.6
GrassLock On + Gunk Shot13.4
FairyLock On + Gunk Shot13.4
FlyingLock On + Aurora Beam10.8
DragonLock On + Aurora Beam10.8
ElectricMud Shot + Gunk Shot9.8
NormalWater Gun + Gunk Shot9.3
FightingWater Gun + Gunk Shot9.3
BugWater Gun + Gunk Shot9.3
PsychicWater Gun + Gunk Shot9.3
IceWater Gun + Gunk Shot9.3
DarkWater Gun + Gunk Shot9.3
WaterLock On + Gunk Shot8.9
PoisonMud Shot + Water Pulse8.7
SteelMud Shot + Water Pulse8.7
GhostWater Gun + Water Pulse8.4

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Octillery is actually for.

Counters: what beats Octillery

AttackerTypeMovesetDPS
RegielekiElectricLock On + Thunder Cage Legacy44.2
ZeraoraElectricVolt Switch + Plasma Fists38.0
KartanaGrassSteelRazor Leaf + Leaf Blade37.9
ZekromDragonElectricCharge Beam + Fusion Bolt Legacy37.1
XurkitreeElectricThunder Shock + Discharge36.6
RoseradeGrassPoisonMagical Leaf + Leaf Storm32.2
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy32.1
DeoxysPsychicCharge Beam + Thunderbolt31.9
ElectivireElectricThunder Shock + Wild Charge31.7
ZarudeDarkGrassVine Whip + Power Whip31.6

Ranked by damage per second against Octillery's own defense, at level 40 with a 15 attack IV, one per evolution family.