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Remoraid
#223

Remoraid

Water

Best attacking moveset: Mud Shot and Water Pulse, worth 5.8 damage per second against a neutral target.

Best moveset

Remoraid can learn 6 combinations. Mud Shot with Water Pulse does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGrassElectric
ResistsSteelFireWaterIce
Fast attackTypePowerDurationEnergy
Mud ShotGround40.5s+6
Water GunWater50.5s+5
Charged attackTypePowerDurationEnergy
Aurora BeamIce803.5s-50
Rock BlastRock502.0s-33
Water PulseWater653.0s-50

Shiny

Remoraid
Normal
Shiny Remoraid
Shiny

Yes. Shiny Remoraid has been released. Players have found it from: wild, research, photobomb.

Evolution family

Numbers

Max CP1,031 at level 50, 912 at level 40
Raid catch521 CP at level 20, or 651 if weather boosted (perfect IVs)
Lowest possible raid catch478 CP. Raid encounters can't roll below 10/10/10
Base stats127 attack · 69 defense · 111 stamina

What it costs

Candy to evolve50 Candy
Second charged move10,000 Stardust and 25 Candy
Buddy distance1 km per Candy
Size0.61 m and 12 kg

Best moveset against each type

Remoraid does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.

AgainstBest movesetDPS
GroundWater Gun + Water Pulse8.6
RockWater Gun + Water Pulse8.6
FireWater Gun + Water Pulse8.6
IceMud Shot + Rock Blast7.6
DragonMud Shot + Aurora Beam7.4
FlyingWater Gun + Rock Blast7.2
BugWater Gun + Rock Blast7.2
GrassWater Gun + Aurora Beam7.1
NormalMud Shot + Water Pulse5.8
FightingMud Shot + Water Pulse5.8
PoisonMud Shot + Water Pulse5.8
GhostMud Shot + Water Pulse5.8
SteelMud Shot + Water Pulse5.8
ElectricMud Shot + Water Pulse5.8
PsychicMud Shot + Water Pulse5.8
DarkMud Shot + Water Pulse5.8
FairyMud Shot + Water Pulse5.8
WaterMud Shot + Rock Blast5.7

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Remoraid is actually for.

Counters: what beats Remoraid

AttackerTypeMovesetDPS
RegielekiElectricLock On + Thunder Cage Legacy82.1
ZeraoraElectricVolt Switch + Plasma Fists70.5
KartanaGrassSteelRazor Leaf + Leaf Blade70.3
ZekromDragonElectricCharge Beam + Fusion Bolt Legacy68.9
XurkitreeElectricThunder Shock + Discharge68.1
RoseradeGrassPoisonMagical Leaf + Leaf Storm59.9
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy59.6
DeoxysPsychicCharge Beam + Thunderbolt59.3
ElectivireElectricThunder Shock + Wild Charge58.9
ZarudeDarkGrassVine Whip + Power Whip58.7

Ranked by damage per second against Remoraid's own defense, at level 40 with a 15 attack IV, one per evolution family.