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Pangoro
#675

Pangoro

FightingDark

Best attacking moveset: Karate Chop and Close Combat, worth 11.9 damage per second against a neutral target.

Best moveset

Pangoro can learn 16 combinations. Karate Chop with Close Combat does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Takes double damageFairy
Weak toFightingFlying
ResistsRockGhostPsychic
Strongly resistsDark
Fast attackTypePowerDurationEnergy
Bullet PunchSteel101.0s+11
Karate ChopFighting101.0s+13
Low KickFighting50.5s+5
SnarlDark111.0s+13
Charged attackTypePowerDurationEnergy
Close CombatFighting1052.5s-100
Iron HeadSteel602.0s-50
Night SlashDark452.0s-33
Rock SlideRock752.5s-50

Shiny

Pangoro
Normal
Shiny Pangoro
Shiny

Yes. Shiny Pangoro has been released. Players have found it from: wild, research, evolution, photobomb.

Evolution family

Numbers

Max CP3,281 at level 50, 2,902 at level 40
Raid catch1,658 CP at level 20, or 2,073 if weather boosted (perfect IVs)
Lowest possible raid catch1,581 CP. Raid encounters can't roll below 10/10/10
Base stats226 attack · 146 defense · 216 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Size2.1 m and 136 kg

Best moveset against each type

Pangoro does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.

AgainstBest movesetDPS
NormalKarate Chop + Close Combat18.8
RockKarate Chop + Close Combat18.8
SteelKarate Chop + Close Combat18.8
IceKarate Chop + Close Combat18.8
DarkKarate Chop + Close Combat18.8
GhostSnarl + Night Slash16.8
PsychicSnarl + Night Slash16.8
FlyingSnarl + Rock Slide14.3
BugSnarl + Rock Slide14.3
FireKarate Chop + Rock Slide14.3
FairyBullet Punch + Iron Head14.0
FightingKarate Chop + Close Combat11.9
GroundKarate Chop + Close Combat11.9
WaterKarate Chop + Close Combat11.9
GrassKarate Chop + Close Combat11.9
ElectricKarate Chop + Close Combat11.9
DragonKarate Chop + Close Combat11.9
PoisonSnarl + Rock Slide10.5

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Pangoro is actually for.

Counters: what beats Pangoro

AttackerTypeMovesetDPS
EnamorusFairyFlyingFairy Wind + Dazzling Gleam51.8
XerneasFairyGeomancy + Moonblast Legacy46.9
Tapu KokoElectricFairyVolt Switch + Natures Madness Legacy45.1
GardevoirPsychicFairyCharm + Dazzling Gleam44.5
HatterenePsychicFairyCharm + Dazzling Gleam44.5
XurkitreeElectricThunder Shock + Dazzling Gleam44.0
Tapu BuluGrassFairyBullet Seed + Natures Madness Legacy43.3
Tapu LelePsychicFairyAstonish + Natures Madness Legacy42.7
TogekissFairyFlyingCharm + Dazzling Gleam42.4
PrimarinaWaterFairyCharm + Moonblast41.7

Ranked by damage per second against Pangoro's own defense, at level 40 with a 15 attack IV, one per evolution family.