Pangoro
FightingDark
Best attacking moveset: Karate Chop and Close Combat, worth 11.9 damage per second against a neutral target.
Best moveset
Pangoro can learn 16 combinations. Karate Chop with Close Combat does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bullet Punch | Steel | 10 | 1.0s | +11 |
| Karate Chop | Fighting | 10 | 1.0s | +13 |
| Low Kick | Fighting | 5 | 0.5s | +5 |
| Snarl | Dark | 11 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Close Combat | Fighting | 105 | 2.5s | -100 |
| Iron Head | Steel | 60 | 2.0s | -50 |
| Night Slash | Dark | 45 | 2.0s | -33 |
| Rock Slide | Rock | 75 | 2.5s | -50 |
Shiny


Yes. Shiny Pangoro has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 3,281 at level 50, 2,902 at level 40 |
|---|---|
| Raid catch | 1,658 CP at level 20, or 2,073 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,581 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 226 attack · 146 defense · 216 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 2.1 m and 136 kg |
Best moveset against each type
Pangoro does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Normal | Karate Chop + Close Combat | 18.8 |
| Rock | Karate Chop + Close Combat | 18.8 |
| Steel | Karate Chop + Close Combat | 18.8 |
| Ice | Karate Chop + Close Combat | 18.8 |
| Dark | Karate Chop + Close Combat | 18.8 |
| Ghost | Snarl + Night Slash | 16.8 |
| Psychic | Snarl + Night Slash | 16.8 |
| Snarl + Rock Slide | 14.3 | |
| Bug | Snarl + Rock Slide | 14.3 |
| Fire | Karate Chop + Rock Slide | 14.3 |
| Fairy | Bullet Punch + Iron Head | 14.0 |
| Fighting | Karate Chop + Close Combat | 11.9 |
| Ground | Karate Chop + Close Combat | 11.9 |
| Water | Karate Chop + Close Combat | 11.9 |
| Grass | Karate Chop + Close Combat | 11.9 |
| Electric | Karate Chop + Close Combat | 11.9 |
| Dragon | Karate Chop + Close Combat | 11.9 |
| Poison | Snarl + Rock Slide | 10.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Pangoro is actually for.
Counters: what beats Pangoro
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Fairy | Fairy Wind + Dazzling Gleam | 51.8 | |
| Fairy | Geomancy + Moonblast Legacy | 46.9 | |
| ElectricFairy | Volt Switch + Natures Madness Legacy | 45.1 | |
| PsychicFairy | Charm + Dazzling Gleam | 44.5 | |
| PsychicFairy | Charm + Dazzling Gleam | 44.5 | |
| Electric | Thunder Shock + Dazzling Gleam | 44.0 | |
| GrassFairy | Bullet Seed + Natures Madness Legacy | 43.3 | |
| PsychicFairy | Astonish + Natures Madness Legacy | 42.7 | |
| Fairy | Charm + Dazzling Gleam | 42.4 | |
| WaterFairy | Charm + Moonblast | 41.7 |
Ranked by damage per second against Pangoro's own defense, at level 40 with a 15 attack IV, one per evolution family.

