Hatterene
PsychicFairy
Best attacking moveset: Confusion and Psychic, worth 13.2 damage per second against a neutral target.
Best moveset
Hatterene can learn 12 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Charm | Fairy | 20 | 1.5s | +11 |
| Confusion | Psychic | 19 | 1.5s | +14 |
| Psycho Cut | Psychic | 4 | 0.5s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dazzling Gleam | Fairy | 100 | 3.5s | -50 |
| Power Whip | Grass | 90 | 2.5s | -50 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Psyshock | Psychic | 60 | 2.5s | -33 |
Shiny


Yes. Shiny Hatterene has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 3,198 at level 50, 2,829 at level 40 |
|---|---|
| Raid catch | 1,616 CP at level 20, or 2,020 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,540 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 237 attack · 182 defense · 149 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 2.1 m and 5.1 kg |
Best moveset against each type
Hatterene does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Dragon.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psychic | 21.1 |
| Poison | Confusion + Psychic | 21.1 |
| Dragon | Charm + Dazzling Gleam | 20.1 |
| Dark | Charm + Dazzling Gleam | 20.1 |
| Ground | Psycho Cut + Power Whip | 16.7 |
| Rock | Psycho Cut + Power Whip | 16.7 |
| Water | Psycho Cut + Power Whip | 16.7 |
| Normal | Confusion + Psychic | 13.2 |
| Confusion + Psychic | 13.2 | |
| Bug | Confusion + Psychic | 13.2 |
| Ghost | Confusion + Psychic | 13.2 |
| Fire | Confusion + Psychic | 13.2 |
| Grass | Confusion + Psychic | 13.2 |
| Electric | Confusion + Psychic | 13.2 |
| Ice | Confusion + Psychic | 13.2 |
| Fairy | Confusion + Psychic | 13.2 |
| Psychic | Charm + Dazzling Gleam | 12.7 |
| Steel | Psycho Cut + Psychic | 8.3 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Hatterene is actually for.
Counters: what beats Hatterene
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 29.8 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 27.9 | |
| SteelPsychic | Bullet Punch + Meteor Mash Legacy | 27.4 | |
| GhostFire | Hex + Shadow Ball | 26.6 | |
| FairySteel | Fairy Wind + Gigaton Hammer Legacy | 26.6 | |
| GhostPoison | Lick + Shadow Ball Legacy | 26.6 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 26.4 | |
| DragonGhost | Astonish + Shadow Ball | 25.4 | |
| FightingSteel | Bullet Punch + Meteor Mash | 25.2 | |
| RockPoison | Poison Jab + Sludge Bomb | 25.1 |
Ranked by damage per second against Hatterene's own defense, at level 40 with a 15 attack IV, one per evolution family.


