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Hatenna
#856

Hatenna

Psychic

Best attacking moveset: Confusion and Psychic, worth 6.0 damage per second against a neutral target.

Best moveset

Hatenna can learn 6 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toBugGhostDark
ResistsFightingPsychic
Fast attackTypePowerDurationEnergy
CharmFairy201.5s+11
ConfusionPsychic191.5s+14
Charged attackTypePowerDurationEnergy
Dazzling GleamFairy1003.5s-50
PsychicPsychic953.0s-50
PsyshockPsychic602.5s-33

Shiny

Hatenna
Normal
Shiny Hatenna
Shiny

Yes. Shiny Hatenna has been released. Players have found it from: wild, research, photobomb.

Evolution family

Numbers

Max CP974 at level 50, 861 at level 40
Raid catch492 CP at level 20, or 615 if weather boosted (perfect IVs)
Lowest possible raid catch451 CP. Raid encounters can't roll below 10/10/10
Base stats98 attack · 93 defense · 123 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance5 km per Candy
Size0.4 m and 3.4 kg

Best moveset against each type

Hatenna does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Dragon.

AgainstBest movesetDPS
FightingConfusion + Psychic9.8
PoisonConfusion + Psychic9.8
DragonCharm + Dazzling Gleam7.4
DarkCharm + Dazzling Gleam7.4
NormalConfusion + Psychic6.0
FlyingConfusion + Psychic6.0
GroundConfusion + Psychic6.0
RockConfusion + Psychic6.0
BugConfusion + Psychic6.0
GhostConfusion + Psychic6.0
FireConfusion + Psychic6.0
WaterConfusion + Psychic6.0
GrassConfusion + Psychic6.0
ElectricConfusion + Psychic6.0
IceConfusion + Psychic6.0
FairyConfusion + Psychic6.0
PsychicCharm + Dazzling Gleam4.6
SteelConfusion + Psychic3.9

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Hatenna is actually for.

Counters: what beats Hatenna

AttackerTypeMovesetDPS
BlacephalonFireGhostAstonish + Shadow Ball54.4
PheromosaBugFightingBug Bite + Bug Buzz52.5
DarkraiDarkSnarl + Shadow Ball48.9
ChandelureGhostFireHex + Shadow Ball48.6
GengarGhostPoisonLick + Shadow Ball Legacy48.5
AbsolDarkSnarl + Brutal Swing Legacy47.5
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy46.4
DragapultDragonGhostAstonish + Shadow Ball46.3
HoopaPsychicGhostAstonish + Shadow Ball45.5
LunalaPsychicGhostShadow Claw + Shadow Ball45.4

Ranked by damage per second against Hatenna's own defense, at level 40 with a 15 attack IV, one per evolution family.