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Hattrem
#857

Hattrem

Psychic

Best attacking moveset: Confusion and Psychic, worth 9.0 damage per second against a neutral target.

Best moveset

Hattrem can learn 6 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toBugGhostDark
ResistsFightingPsychic
Fast attackTypePowerDurationEnergy
CharmFairy201.5s+11
ConfusionPsychic191.5s+14
Charged attackTypePowerDurationEnergy
Dazzling GleamFairy1003.5s-50
PsychicPsychic953.0s-50
PsyshockPsychic602.5s-33

Shiny

Hattrem
Normal
Shiny Hattrem
Shiny

Yes. Shiny Hattrem has been released. Players have found it from: wild, research, evolution, photobomb.

Evolution family

Numbers

Max CP1,848 at level 50, 1,634 at level 40
Raid catch934 CP at level 20, or 1,167 if weather boosted (perfect IVs)
Lowest possible raid catch877 CP. Raid encounters can't roll below 10/10/10
Base stats153 attack · 133 defense · 149 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance5 km per Candy
Size0.6 m and 4.8 kg

Best moveset against each type

Hattrem does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Dragon.

AgainstBest movesetDPS
FightingConfusion + Psychic14.1
PoisonConfusion + Psychic14.1
DragonCharm + Dazzling Gleam11.1
DarkCharm + Dazzling Gleam11.1
NormalConfusion + Psychic9.0
FlyingConfusion + Psychic9.0
GroundConfusion + Psychic9.0
RockConfusion + Psychic9.0
BugConfusion + Psychic9.0
GhostConfusion + Psychic9.0
FireConfusion + Psychic9.0
WaterConfusion + Psychic9.0
GrassConfusion + Psychic9.0
ElectricConfusion + Psychic9.0
IceConfusion + Psychic9.0
FairyConfusion + Psychic9.0
PsychicCharm + Dazzling Gleam7.1
SteelConfusion + Psychic5.8

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Hattrem is actually for.

Counters: what beats Hattrem

AttackerTypeMovesetDPS
BlacephalonFireGhostAstonish + Shadow Ball39.7
PheromosaBugFightingBug Bite + Bug Buzz38.3
DarkraiDarkSnarl + Shadow Ball35.7
ChandelureGhostFireHex + Shadow Ball35.4
GengarGhostPoisonLick + Shadow Ball Legacy35.4
AbsolDarkSnarl + Brutal Swing Legacy34.7
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy33.9
DragapultDragonGhostAstonish + Shadow Ball33.8
HoopaPsychicGhostAstonish + Shadow Ball33.2
LunalaPsychicGhostShadow Claw + Shadow Ball33.1

Ranked by damage per second against Hattrem's own defense, at level 40 with a 15 attack IV, one per evolution family.