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Psyduck
#54

Psyduck

Water

Best attacking moveset: Water Gun and Aqua Tail, worth 6.1 damage per second against a neutral target.

Best moveset

Psyduck can learn 6 combinations. Water Gun with Aqua Tail does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGrassElectric
ResistsSteelFireWaterIce
Fast attackTypePowerDurationEnergy
Water GunWater50.5s+5
Zen HeadbuttPsychic111.0s+9
Charged attackTypePowerDurationEnergy
Aqua TailWater502.0s-33
Cross ChopFighting501.5s-50
PsybeamPsychic653.0s-50

Shiny

Psyduck
Normal
Shiny Psyduck
Shiny

Yes. Shiny Psyduck has been released. Players have found it from: wild, raid, research, photobomb.

Evolution family

Numbers

Max CP1,250 at level 50, 1,106 at level 40
Raid catch632 CP at level 20, or 790 if weather boosted (perfect IVs)
Lowest possible raid catch585 CP. Raid encounters can't roll below 10/10/10
Base stats122 attack · 95 defense · 137 stamina

What it costs

Candy to evolve50 Candy
Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size0.8 m and 19.6 kg

Best moveset against each type

Psyduck does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.

AgainstBest movesetDPS
GroundWater Gun + Aqua Tail9.2
RockWater Gun + Aqua Tail9.2
FireWater Gun + Aqua Tail9.2
FightingZen Headbutt + Psybeam7.6
PoisonZen Headbutt + Psybeam7.6
NormalWater Gun + Cross Chop6.9
SteelWater Gun + Cross Chop6.9
IceWater Gun + Cross Chop6.9
DarkWater Gun + Cross Chop6.9
FlyingWater Gun + Aqua Tail6.1
BugWater Gun + Aqua Tail6.1
GhostWater Gun + Aqua Tail6.1
ElectricWater Gun + Aqua Tail6.1
PsychicWater Gun + Aqua Tail6.1
FairyWater Gun + Aqua Tail6.1
WaterWater Gun + Cross Chop5.5
GrassWater Gun + Cross Chop5.5
DragonWater Gun + Cross Chop5.5

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Psyduck is actually for.

Counters: what beats Psyduck

AttackerTypeMovesetDPS
RegielekiElectricLock On + Thunder Cage Legacy62.7
ZeraoraElectricVolt Switch + Plasma Fists53.8
KartanaGrassSteelRazor Leaf + Leaf Blade53.7
ZekromDragonElectricCharge Beam + Fusion Bolt Legacy52.6
XurkitreeElectricThunder Shock + Discharge52.0
RoseradeGrassPoisonMagical Leaf + Leaf Storm45.7
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy45.5
DeoxysPsychicCharge Beam + Thunderbolt45.3
ElectivireElectricThunder Shock + Wild Charge45.0
ZarudeDarkGrassVine Whip + Power Whip44.9

Ranked by damage per second against Psyduck's own defense, at level 40 with a 15 attack IV, one per evolution family.