Psyduck
Water
Best attacking moveset: Water Gun and Aqua Tail, worth 6.1 damage per second against a neutral target.
Best moveset
Psyduck can learn 6 combinations. Water Gun with Aqua Tail does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Water Gun | Water | 5 | 0.5s | +5 |
| Zen Headbutt | Psychic | 11 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aqua Tail | Water | 50 | 2.0s | -33 |
| Cross Chop | Fighting | 50 | 1.5s | -50 |
| Psybeam | Psychic | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Psyduck has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,250 at level 50, 1,106 at level 40 |
|---|---|
| Raid catch | 632 CP at level 20, or 790 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 585 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 122 attack · 95 defense · 137 stamina |
What it costs
| Candy to evolve | 50 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.8 m and 19.6 kg |
Best moveset against each type
Psyduck does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Water Gun + Aqua Tail | 9.2 |
| Rock | Water Gun + Aqua Tail | 9.2 |
| Fire | Water Gun + Aqua Tail | 9.2 |
| Fighting | Zen Headbutt + Psybeam | 7.6 |
| Poison | Zen Headbutt + Psybeam | 7.6 |
| Normal | Water Gun + Cross Chop | 6.9 |
| Steel | Water Gun + Cross Chop | 6.9 |
| Ice | Water Gun + Cross Chop | 6.9 |
| Dark | Water Gun + Cross Chop | 6.9 |
| Water Gun + Aqua Tail | 6.1 | |
| Bug | Water Gun + Aqua Tail | 6.1 |
| Ghost | Water Gun + Aqua Tail | 6.1 |
| Electric | Water Gun + Aqua Tail | 6.1 |
| Psychic | Water Gun + Aqua Tail | 6.1 |
| Fairy | Water Gun + Aqua Tail | 6.1 |
| Water | Water Gun + Cross Chop | 5.5 |
| Grass | Water Gun + Cross Chop | 5.5 |
| Dragon | Water Gun + Cross Chop | 5.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Psyduck is actually for.
Counters: what beats Psyduck
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 62.7 | |
| Electric | Volt Switch + Plasma Fists | 53.8 | |
| GrassSteel | Razor Leaf + Leaf Blade | 53.7 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 52.6 | |
| Electric | Thunder Shock + Discharge | 52.0 | |
| GrassPoison | Magical Leaf + Leaf Storm | 45.7 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 45.5 | |
| Psychic | Charge Beam + Thunderbolt | 45.3 | |
| Electric | Thunder Shock + Wild Charge | 45.0 | |
| DarkGrass | Vine Whip + Power Whip | 44.9 |
Ranked by damage per second against Psyduck's own defense, at level 40 with a 15 attack IV, one per evolution family.

