nerfplz.pogo
Quaquaval
#914

Quaquaval

WaterFighting

Best attacking moveset: Low Kick and Hydro Cannon, worth 14.3 damage per second against a neutral target.

Best moveset

Quaquaval can learn 18 combinations. Low Kick with Hydro Cannon does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

That set is legacy. Hydro Cannon is only obtainable with an Elite TM or from the event that gave it out, so the Quaquaval you catch today cannot learn it. The best set it can learn now is Low Kick and Close Combat, worth 12.0 damage per second.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFlyingGrassElectricPsychicFairy
ResistsRockBugSteelFireWaterIceDark
Fast attackTypePowerDurationEnergy
Low KickFighting50.5s+5
Water GunWater50.5s+5
Wing AttackFlying101.0s+11
Charged attackTypePowerDurationEnergy
Aerial AceFlying552.5s-33
Aqua JetWater452.5s-33
Aqua StepWater553.5s-33
Close CombatFighting1052.5s-100
LiquidationWater703.0s-33
Hydro Cannon LegacyWater902.0s-50

Shiny

Quaquaval
Normal
Shiny Quaquaval
Shiny

Yes. Shiny Quaquaval has been released. Players have found it from: wild, research, evolution, photobomb.

Evolution family

Numbers

Max CP3,411 at level 50, 3,018 at level 40
Raid catch1,724 CP at level 20, or 2,155 if weather boosted (perfect IVs)
Lowest possible raid catch1,646 CP. Raid encounters can't roll below 10/10/10
Base stats236 attack · 159 defense · 198 stamina

What it costs

Second charged move10,000 Stardust and 25 Candy
Buddy distance3 km per Candy
Size1.8 m and 61.9 kg

Best moveset against each type

Quaquaval does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.

AgainstBest movesetDPS
GroundWater Gun + Hydro Cannon22.3
RockLow Kick + Hydro Cannon22.3
FireWater Gun + Hydro Cannon22.3
NormalLow Kick + Close Combat18.6
SteelLow Kick + Close Combat18.6
IceLow Kick + Close Combat18.6
DarkLow Kick + Close Combat18.6
FightingWing Attack + Hydro Cannon15.4
BugWing Attack + Hydro Cannon15.4
FlyingWater Gun + Hydro Cannon14.3
PoisonWater Gun + Hydro Cannon14.3
GhostWater Gun + Hydro Cannon14.3
ElectricLow Kick + Hydro Cannon14.3
PsychicWater Gun + Hydro Cannon14.3
FairyWater Gun + Hydro Cannon14.3
GrassWing Attack + Aerial Ace13.8
WaterLow Kick + Close Combat12.0
DragonLow Kick + Close Combat12.0

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Quaquaval is actually for.

Counters: what beats Quaquaval

AttackerTypeMovesetDPS
RegielekiElectricLock On + Thunder Cage Legacy39.6
MewtwoPsychicConfusion + Psystrike Legacy36.0
EnamorusFairyFlyingFairy Wind + Fly34.8
ZeraoraElectricVolt Switch + Plasma Fists34.0
KartanaGrassSteelRazor Leaf + Leaf Blade33.9
ZekromDragonElectricCharge Beam + Fusion Bolt Legacy33.2
XurkitreeElectricThunder Shock + Discharge32.9
Tapu LelePsychicFairyConfusion + Natures Madness Legacy32.4
DeoxysPsychicZen Headbutt + Thunderbolt31.5
Tapu KokoElectricFairyVolt Switch + Natures Madness Legacy31.1

Ranked by damage per second against Quaquaval's own defense, at level 40 with a 15 attack IV, one per evolution family.