Quaxwell
Water
Best attacking moveset: Water Gun and Liquidation, worth 8.4 damage per second against a neutral target.
Best moveset
Quaxwell can learn 6 combinations. Water Gun with Liquidation does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Water Gun | Water | 5 | 0.5s | +5 |
| Wing Attack | 10 | 1.0s | +11 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aerial Ace | 55 | 2.5s | -33 | |
| Aqua Jet | Water | 45 | 2.5s | -33 |
| Liquidation | Water | 70 | 3.0s | -33 |
Shiny


Yes. Shiny Quaxwell has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,007 at level 50, 1,775 at level 40 |
|---|---|
| Raid catch | 1,014 CP at level 20, or 1,268 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 955 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 162 attack · 123 defense · 172 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 1.2 m and 21.5 kg |
Best moveset against each type
Quaxwell does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Water Gun + Liquidation | 12.6 |
| Rock | Water Gun + Liquidation | 12.6 |
| Fire | Water Gun + Liquidation | 12.6 |
| Fighting | Wing Attack + Aerial Ace | 10.2 |
| Bug | Wing Attack + Aerial Ace | 10.2 |
| Grass | Wing Attack + Aerial Ace | 10.2 |
| Normal | Water Gun + Liquidation | 8.4 |
| Water Gun + Liquidation | 8.4 | |
| Poison | Water Gun + Liquidation | 8.4 |
| Ghost | Water Gun + Liquidation | 8.4 |
| Steel | Water Gun + Liquidation | 8.4 |
| Electric | Water Gun + Liquidation | 8.4 |
| Psychic | Water Gun + Liquidation | 8.4 |
| Ice | Water Gun + Liquidation | 8.4 |
| Dark | Water Gun + Liquidation | 8.4 |
| Fairy | Water Gun + Liquidation | 8.4 |
| Water | Wing Attack + Aerial Ace | 6.2 |
| Dragon | Wing Attack + Aerial Ace | 6.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Quaxwell is actually for.
Counters: what beats Quaxwell
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 50.0 | |
| Electric | Volt Switch + Plasma Fists | 42.9 | |
| GrassSteel | Razor Leaf + Leaf Blade | 42.8 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 41.9 | |
| Electric | Thunder Shock + Discharge | 41.4 | |
| GrassPoison | Magical Leaf + Leaf Storm | 36.5 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 36.3 | |
| Psychic | Charge Beam + Thunderbolt | 36.1 | |
| Electric | Thunder Shock + Wild Charge | 35.9 | |
| DarkGrass | Vine Whip + Power Whip | 35.8 |
Ranked by damage per second against Quaxwell's own defense, at level 40 with a 15 attack IV, one per evolution family.


