Scorbunny
Fire
Best attacking moveset: Fire Spin and Flamethrower, worth 7.9 damage per second against a neutral target.
Best moveset
Scorbunny can learn 4 combinations. Fire Spin with Flamethrower does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Fire Spin | Fire | 13 | 1.0s | +9 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Flamethrower | Fire | 65 | 2.0s | -50 |
| Flame Charge | Fire | 70 | 4.0s | -33 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 1,240 at level 50, 1,097 at level 40 |
|---|---|
| Raid catch | 627 CP at level 20, or 783 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 579 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 132 attack · 79 defense · 137 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.3 m and 4.5 kg |
Best moveset against each type
Scorbunny does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Bug | Fire Spin + Flamethrower | 12.0 |
| Steel | Fire Spin + Flamethrower | 12.0 |
| Grass | Fire Spin + Flamethrower | 12.0 |
| Ice | Fire Spin + Flamethrower | 12.0 |
| Normal | Fire Spin + Flamethrower | 7.9 |
| Fighting | Fire Spin + Flamethrower | 7.9 |
| Fire Spin + Flamethrower | 7.9 | |
| Poison | Fire Spin + Flamethrower | 7.9 |
| Ground | Fire Spin + Flamethrower | 7.9 |
| Ghost | Fire Spin + Flamethrower | 7.9 |
| Electric | Fire Spin + Flamethrower | 7.9 |
| Psychic | Fire Spin + Flamethrower | 7.9 |
| Dark | Fire Spin + Flamethrower | 7.9 |
| Fairy | Fire Spin + Flamethrower | 7.9 |
| Rock | Tackle + Flamethrower | 5.1 |
| Fire | Tackle + Flamethrower | 5.1 |
| Water | Tackle + Flamethrower | 5.1 |
| Dragon | Tackle + Flamethrower | 5.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Scorbunny is actually for.
Counters: what beats Scorbunny
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Water | Water Gun + Hydro Cannon Legacy | 56.6 | |
| Water | Waterfall + Origin Pulse Legacy | 56.4 | |
| RockPoison | Rock Throw + Meteor Beam | 55.6 | |
| Ground | Mud Shot + Precipice Blades Legacy | 55.2 | |
| Rock | Smack Down + Rock Slide | 55.1 | |
| Water | Bubble + Crabhammer | 53.5 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 53.3 | |
| WaterDark | Water Shuriken + Hydro Cannon Legacy | 53.3 | |
| Rock | Lock On + Meteor Beam Legacy | 52.9 | |
| GroundSteel | Mud Slap + Earthquake | 52.5 |
Ranked by damage per second against Scorbunny's own defense, at level 40 with a 15 attack IV, one per evolution family.


