Victini
PsychicFire
Best attacking moveset: Confusion and V-Create, worth 14.0 damage per second against a neutral target.
Best moveset
Victini can learn 10 combinations. Confusion with V-Create does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Confusion | Psychic | 19 | 1.5s | +14 |
| Quick Attack | Normal | 10 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Focus Blast | Fighting | 140 | 3.5s | -100 |
| Overheat | Fire | 160 | 4.0s | -100 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Psyshock | Psychic | 60 | 2.5s | -33 |
| V-Create | Fire | 105 | 3.0s | -33 |
Best moveset against each type
Victini does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Grass, Ice.
| Against | Best moveset | DPS |
|---|---|---|
| Bug | Quick Attack + V-Create | 20.3 |
| Grass | Quick Attack + V-Create | 20.3 |
| Ice | Quick Attack + V-Create | 20.3 |
| Steel | Quick Attack + V-Create | 19.9 |
| Fighting | Confusion + Psychic | 19.0 |
| Poison | Confusion + Psychic | 19.0 |
| Normal | Confusion + V-Create | 14.0 |
| Confusion + V-Create | 14.0 | |
| Ground | Confusion + V-Create | 14.0 |
| Ghost | Confusion + V-Create | 14.0 |
| Electric | Confusion + V-Create | 14.0 |
| Fairy | Confusion + V-Create | 14.0 |
| Rock | Confusion + Focus Blast | 13.8 |
| Psychic | Quick Attack + V-Create | 13.7 |
| Dark | Quick Attack + V-Create | 13.7 |
| Fire | Confusion + Psychic | 11.9 |
| Water | Confusion + Psychic | 11.9 |
| Dragon | Confusion + Psychic | 11.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Victini is actually for.
Counters: what beats Victini
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | AstonishShadow Ball | 26.1 | |
| Dark | SnarlFoul Play | 24.6 | |
| Water | Water GunHydro CannonLegacy | 23.6 | |
| Water | WaterfallOrigin PulseLegacy | 23.6 | |
| GhostFire | HexShadow Ball | 23.3 |
Ranked by damage per second against Victini's own defense, at level 40 with a 15 attack IV, one per evolution family. Twelve deep, with what Victini is weak to.
Type matchups
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 3,691 at level 50, 3,265 at level 40 |
|---|---|
| Raid catch | 1,865 CP at level 20, or 2,332 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,785 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 210 attack · 210 defense · 225 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Size | 0.4 m and 4 kg |