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Victini
#494

Victini

PsychicFire

Best attacking moveset: Confusion and V-Create, worth 14.0 damage per second against a neutral target.

Best moveset

Victini can learn 10 combinations. Confusion with V-Create does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGroundRockGhostWaterDark
ResistsFightingSteelFireGrassPsychicIceFairy
Fast attackTypePowerDurationEnergy
ConfusionPsychic191.5s+14
Quick AttackNormal101.0s+13
Charged attackTypePowerDurationEnergy
Focus BlastFighting1403.5s-100
OverheatFire1604.0s-100
PsychicPsychic953.0s-50
PsyshockPsychic602.5s-33
V-CreateFire1053.0s-33

Shiny

No shiny yet. New shiny releases show up in the news.

Numbers

Max CP3,691 at level 50, 3,265 at level 40
Raid catch1,865 CP at level 20, or 2,332 if weather boosted (perfect IVs)
Lowest possible raid catch1,785 CP. Raid encounters can't roll below 10/10/10
Base stats210 attack · 210 defense · 225 stamina

What it costs

Second charged move100,000 Stardust and 100 Candy
Buddy distance20 km per Candy
Size0.4 m and 4 kg

Best moveset against each type

Victini does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Grass, Ice.

AgainstBest movesetDPS
BugQuick Attack + V-Create20.3
GrassQuick Attack + V-Create20.3
IceQuick Attack + V-Create20.3
SteelQuick Attack + V-Create19.9
FightingConfusion + Psychic19.0
PoisonConfusion + Psychic19.0
NormalConfusion + V-Create14.0
FlyingConfusion + V-Create14.0
GroundConfusion + V-Create14.0
GhostConfusion + V-Create14.0
ElectricConfusion + V-Create14.0
FairyConfusion + V-Create14.0
RockConfusion + Focus Blast13.8
PsychicQuick Attack + V-Create13.7
DarkQuick Attack + V-Create13.7
FireConfusion + Psychic11.9
WaterConfusion + Psychic11.9
DragonConfusion + Psychic11.9

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Victini is actually for.

Counters: what beats Victini

AttackerTypeMovesetDPS
BlacephalonFireGhostAstonish + Shadow Ball26.1
InteleonWaterWater Gun + Hydro Cannon Legacy23.6
KyogreWaterWaterfall + Origin Pulse Legacy23.6
DarkraiDarkSnarl + Shadow Ball23.5
ChandelureGhostFireHex + Shadow Ball23.3
GengarGhostPoisonLick + Shadow Ball Legacy23.3
GlimmoraRockPoisonRock Throw + Meteor Beam23.2
GroudonGroundMud Shot + Precipice Blades Legacy23.1
RampardosRockSmack Down + Rock Slide23.0
AbsolDarkSnarl + Brutal Swing Legacy22.8

Ranked by damage per second against Victini's own defense, at level 40 with a 15 attack IV, one per evolution family.