Victreebel
GrassPoison
Best attacking moveset: Magical Leaf and Solar Beam, worth 11.9 damage per second against a neutral target.
Best moveset
Victreebel can learn 15 combinations. Magical Leaf with Solar Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
That set is legacy. Magical Leaf is only obtainable with an Elite TM or from the event that gave it out, so the Victreebel you catch today cannot learn it. The best set it can learn now is Acid and Solar Beam, worth 11.7 damage per second.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Acid | Poison | 11 | 1.0s | +10 |
| Razor Leaf | Grass | 13 | 1.0s | +7 |
| Magical Leaf Legacy | Grass | 17 | 1.5s | +17 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Acid Spray | Poison | 20 | 3.0s | -50 |
| Leaf Blade | Grass | 70 | 2.5s | -33 |
| Leaf Tornado | Grass | 45 | 3.0s | -33 |
| Sludge Bomb | Poison | 85 | 2.5s | -50 |
| Solar Beam | Grass | 180 | 5.0s | -100 |
Shiny


Yes. Shiny Victreebel has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Other forms
Evolution family
Numbers
| Max CP | 2,748 at level 50, 2,431 at level 40 |
|---|---|
| Raid catch | 1,389 CP at level 20, or 1,736 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,318 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 207 attack · 135 defense · 190 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.7 m and 15.5 kg |
Best moveset against each type
Victreebel does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Magical Leaf + Solar Beam | 19.0 |
| Rock | Magical Leaf + Solar Beam | 19.0 |
| Water | Magical Leaf + Solar Beam | 19.0 |
| Grass | Acid + Sludge Bomb | 18.0 |
| Fairy | Acid + Sludge Bomb | 18.0 |
| Normal | Magical Leaf + Solar Beam | 11.9 |
| Fighting | Magical Leaf + Solar Beam | 11.9 |
| Ghost | Magical Leaf + Solar Beam | 11.9 |
| Electric | Magical Leaf + Solar Beam | 11.9 |
| Psychic | Magical Leaf + Solar Beam | 11.9 |
| Ice | Magical Leaf + Solar Beam | 11.9 |
| Dark | Magical Leaf + Solar Beam | 11.9 |
| Acid + Sludge Bomb | 11.3 | |
| Bug | Acid + Sludge Bomb | 11.3 |
| Fire | Acid + Sludge Bomb | 11.3 |
| Dragon | Acid + Sludge Bomb | 11.3 |
| Poison | Magical Leaf + Solar Beam | 7.8 |
| Steel | Magical Leaf + Solar Beam | 7.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Victreebel is actually for.
Counters: what beats Victreebel
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 48.5 | |
| Psychic | Confusion + Psystrike Legacy | 41.8 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 40.3 | |
| Dragon | Fire Fang + Fly | 37.1 | |
| GhostFire | Fire Spin + Overheat | 36.9 | |
| Fire | Fire Spin + Fly | 36.5 | |
| Fire | Fire Spin + Pyroball | 36.4 | |
| BugFire | Fire Spin + Overheat | 36.0 | |
| Fire | Fire Fang + Overheat | 35.9 | |
| Dark | Gust + Oblivion Wing Legacy | 35.7 |
Ranked by damage per second against Victreebel's own defense, at level 40 with a 15 attack IV, one per evolution family.



