Bellsprout
GrassPoison
Best attacking moveset: Vine Whip and Power Whip, worth 8.9 damage per second against a neutral target.
Best moveset
Bellsprout can learn 6 combinations. Vine Whip with Power Whip does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Acid | Poison | 11 | 1.0s | +10 |
| Vine Whip | Grass | 6 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Power Whip | Grass | 90 | 2.5s | -50 |
| Sludge Bomb | Poison | 85 | 2.5s | -50 |
| Wrap | Normal | 60 | 3.0s | -33 |
Shiny


Yes. Shiny Bellsprout has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,168 at level 50, 1,033 at level 40 |
|---|---|
| Raid catch | 590 CP at level 20, or 738 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 543 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 139 attack · 61 defense · 137 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.7 m and 4 kg |
Best moveset against each type
Bellsprout does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Vine Whip + Power Whip | 13.2 |
| Rock | Vine Whip + Power Whip | 13.2 |
| Water | Vine Whip + Power Whip | 13.2 |
| Grass | Acid + Sludge Bomb | 12.8 |
| Fairy | Acid + Sludge Bomb | 12.8 |
| Normal | Vine Whip + Power Whip | 8.9 |
| Fighting | Vine Whip + Power Whip | 8.9 |
| Ghost | Vine Whip + Power Whip | 8.9 |
| Electric | Vine Whip + Power Whip | 8.9 |
| Psychic | Vine Whip + Power Whip | 8.9 |
| Ice | Vine Whip + Power Whip | 8.9 |
| Dark | Vine Whip + Power Whip | 8.9 |
| Acid + Sludge Bomb | 8.0 | |
| Bug | Acid + Sludge Bomb | 8.0 |
| Fire | Acid + Sludge Bomb | 8.0 |
| Dragon | Acid + Sludge Bomb | 8.0 |
| Poison | Vine Whip + Power Whip | 5.7 |
| Steel | Vine Whip + Power Whip | 5.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Bellsprout is actually for.
Counters: what beats Bellsprout
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 95.7 | |
| Psychic | Confusion + Psystrike Legacy | 82.5 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 79.5 | |
| Dragon | Fire Fang + Fly | 73.3 | |
| GhostFire | Fire Spin + Overheat | 72.8 | |
| Fire | Fire Spin + Fly | 72.1 | |
| Fire | Fire Spin + Pyroball | 71.8 | |
| BugFire | Fire Spin + Overheat | 71.0 | |
| Fire | Fire Fang + Overheat | 70.8 | |
| Dark | Gust + Oblivion Wing Legacy | 70.5 |
Ranked by damage per second against Bellsprout's own defense, at level 40 with a 15 attack IV, one per evolution family.


