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Weepinbell
#70

Weepinbell

GrassPoison

Best attacking moveset: Acid and Power Whip, worth 10.0 damage per second against a neutral target.

Best moveset

Weepinbell can learn 9 combinations. Acid with Power Whip does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFlyingFirePsychicIce
ResistsFightingWaterElectricFairy
Strongly resistsGrass
Fast attackTypePowerDurationEnergy
AcidPoison111.0s+10
Bullet SeedGrass71.0s+13
Razor Leaf LegacyGrass131.0s+7
Charged attackTypePowerDurationEnergy
Power WhipGrass902.5s-50
Seed BombGrass552.0s-33
Sludge BombPoison852.5s-50

Shiny

Weepinbell
Normal
Shiny Weepinbell
Shiny

Yes. Shiny Weepinbell has been released. Players have found it from: wild, research, evolution, photobomb.

Evolution family

Numbers

Max CP1,822 at level 50, 1,611 at level 40
Raid catch921 CP at level 20, or 1,151 if weather boosted (perfect IVs)
Lowest possible raid catch862 CP. Raid encounters can't roll below 10/10/10
Base stats172 attack · 92 defense · 163 stamina

What it costs

Candy to evolve100 Candy
Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size1 m and 6.4 kg

Best moveset against each type

Weepinbell does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.

AgainstBest movesetDPS
GroundRazor Leaf + Power Whip15.5
RockRazor Leaf + Power Whip15.5
WaterRazor Leaf + Power Whip15.5
GrassAcid + Sludge Bomb14.9
FairyAcid + Sludge Bomb14.9
NormalAcid + Power Whip10.0
FightingAcid + Power Whip10.0
ElectricAcid + Power Whip10.0
PsychicAcid + Power Whip10.0
IceAcid + Power Whip10.0
DarkAcid + Power Whip10.0
GhostRazor Leaf + Power Whip9.9
FlyingAcid + Sludge Bomb9.6
BugAcid + Sludge Bomb9.6
FireAcid + Sludge Bomb9.6
DragonAcid + Sludge Bomb9.6
PoisonRazor Leaf + Power Whip6.6
SteelRazor Leaf + Power Whip6.6

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Weepinbell is actually for.

Counters: what beats Weepinbell

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy68.0
MewtwoPsychicConfusion + Psystrike Legacy58.6
ReshiramDragonFireFire Fang + Fusion Flare Legacy56.5
SalamenceDragonFlyingFire Fang + Fly52.1
ChandelureGhostFireFire Spin + Overheat51.7
MoltresFireFlyingFire Spin + Fly51.2
CinderaceFireFire Spin + Pyroball51.0
VolcaronaBugFireFire Spin + Overheat50.4
DarmanitanFireFire Fang + Overheat50.2
YveltalDarkFlyingGust + Oblivion Wing Legacy50.1

Ranked by damage per second against Weepinbell's own defense, at level 40 with a 15 attack IV, one per evolution family.