Weepinbell
GrassPoison
Best attacking moveset: Acid and Power Whip, worth 10.0 damage per second against a neutral target.
Best moveset
Weepinbell can learn 9 combinations. Acid with Power Whip does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Acid | Poison | 11 | 1.0s | +10 |
| Bullet Seed | Grass | 7 | 1.0s | +13 |
| Razor Leaf Legacy | Grass | 13 | 1.0s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Power Whip | Grass | 90 | 2.5s | -50 |
| Seed Bomb | Grass | 55 | 2.0s | -33 |
| Sludge Bomb | Poison | 85 | 2.5s | -50 |
Shiny


Yes. Shiny Weepinbell has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 1,822 at level 50, 1,611 at level 40 |
|---|---|
| Raid catch | 921 CP at level 20, or 1,151 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 862 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 172 attack · 92 defense · 163 stamina |
What it costs
| Candy to evolve | 100 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1 m and 6.4 kg |
Best moveset against each type
Weepinbell does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Razor Leaf + Power Whip | 15.5 |
| Rock | Razor Leaf + Power Whip | 15.5 |
| Water | Razor Leaf + Power Whip | 15.5 |
| Grass | Acid + Sludge Bomb | 14.9 |
| Fairy | Acid + Sludge Bomb | 14.9 |
| Normal | Acid + Power Whip | 10.0 |
| Fighting | Acid + Power Whip | 10.0 |
| Electric | Acid + Power Whip | 10.0 |
| Psychic | Acid + Power Whip | 10.0 |
| Ice | Acid + Power Whip | 10.0 |
| Dark | Acid + Power Whip | 10.0 |
| Ghost | Razor Leaf + Power Whip | 9.9 |
| Acid + Sludge Bomb | 9.6 | |
| Bug | Acid + Sludge Bomb | 9.6 |
| Fire | Acid + Sludge Bomb | 9.6 |
| Dragon | Acid + Sludge Bomb | 9.6 |
| Poison | Razor Leaf + Power Whip | 6.6 |
| Steel | Razor Leaf + Power Whip | 6.6 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Weepinbell is actually for.
Counters: what beats Weepinbell
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 68.0 | |
| Psychic | Confusion + Psystrike Legacy | 58.6 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 56.5 | |
| Dragon | Fire Fang + Fly | 52.1 | |
| GhostFire | Fire Spin + Overheat | 51.7 | |
| Fire | Fire Spin + Fly | 51.2 | |
| Fire | Fire Spin + Pyroball | 51.0 | |
| BugFire | Fire Spin + Overheat | 50.4 | |
| Fire | Fire Fang + Overheat | 50.2 | |
| Dark | Gust + Oblivion Wing Legacy | 50.1 |
Ranked by damage per second against Weepinbell's own defense, at level 40 with a 15 attack IV, one per evolution family.


