Wailmer
Water
Best attacking moveset: Water Gun and Heavy Slam, worth 6.3 damage per second against a neutral target.
Best moveset
Wailmer can learn 12 combinations. Water Gun with Heavy Slam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Rollout | Rock | 15 | 1.5s | +19 |
| Splash | Water | 0 | 1.5s | +17 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Body Slam | Normal | 50 | 2.0s | -33 |
| Heavy Slam | Steel | 70 | 2.0s | -50 |
| Scald | Water | 75 | 3.5s | -50 |
| Water Pulse | Water | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Wailmer has been released. Players have found it from: wild, raid, egg, research, photobomb.
Evolution family
Numbers
| Max CP | 1,659 at level 50, 1,468 at level 40 |
|---|---|
| Raid catch | 838 CP at level 20, or 1,048 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 779 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 136 attack · 68 defense · 277 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 1 km per Candy |
| Purify a Shadow one | 1,000 Stardust and 1 Candy |
| Size | 2.01 m and 130 kg |
Best moveset against each type
Wailmer does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Rock, Ground, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Rock | Water Gun + Heavy Slam | 11.1 |
| Ground | Water Gun + Scald | 10.4 |
| Fire | Water Gun + Scald | 10.4 |
| Ice | Rollout + Heavy Slam | 9.9 |
| Fairy | Rollout + Heavy Slam | 8.6 |
| Rollout + Heavy Slam | 7.6 | |
| Bug | Rollout + Heavy Slam | 7.6 |
| Normal | Water Gun + Heavy Slam | 6.3 |
| Fighting | Water Gun + Heavy Slam | 6.3 |
| Poison | Water Gun + Heavy Slam | 6.3 |
| Ghost | Water Gun + Heavy Slam | 6.3 |
| Grass | Water Gun + Heavy Slam | 6.3 |
| Psychic | Water Gun + Heavy Slam | 6.3 |
| Dragon | Water Gun + Heavy Slam | 6.3 |
| Dark | Water Gun + Heavy Slam | 6.3 |
| Steel | Water Gun + Scald | 5.9 |
| Electric | Water Gun + Scald | 5.9 |
| Water | Water Gun + Body Slam | 5.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Wailmer is actually for.
Counters: what beats Wailmer
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 83.1 | |
| Electric | Volt Switch + Plasma Fists | 71.3 | |
| GrassSteel | Razor Leaf + Leaf Blade | 71.1 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 69.7 | |
| Electric | Thunder Shock + Discharge | 68.9 | |
| GrassPoison | Magical Leaf + Leaf Storm | 60.6 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 60.4 | |
| Psychic | Charge Beam + Thunderbolt | 60.0 | |
| Electric | Thunder Shock + Wild Charge | 59.6 | |
| DarkGrass | Vine Whip + Power Whip | 59.5 |
Ranked by damage per second against Wailmer's own defense, at level 40 with a 15 attack IV, one per evolution family.

