Wailord
Water
Best attacking moveset: Water Gun and Surf, worth 9.4 damage per second against a neutral target.
Best moveset
Wailord can learn 12 combinations. Water Gun with Surf does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Rollout | Rock | 15 | 1.5s | +19 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Zen Headbutt | Psychic | 11 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Blizzard | Ice | 130 | 3.0s | -100 |
| Hyper Beam | Normal | 150 | 4.0s | -100 |
| Scald | Water | 75 | 3.5s | -50 |
| Surf | Water | 60 | 1.5s | -50 |
Shiny


Yes. Shiny Wailord has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,577 at level 50, 2,280 at level 40 |
|---|---|
| Raid catch | 1,302 CP at level 20, or 1,628 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,228 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 175 attack · 87 defense · 347 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 1 km per Candy |
| Purify a Shadow one | 1,000 Stardust and 1 Candy |
| Size | 14.5 m and 398 kg |
Best moveset against each type
Wailord does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Water Gun + Surf | 15.2 |
| Rock | Water Gun + Surf | 15.2 |
| Fire | Water Gun + Surf | 15.2 |
| Rollout + Blizzard | 13.3 | |
| Grass | Rollout + Blizzard | 11.4 |
| Dragon | Rollout + Blizzard | 11.4 |
| Bug | Rollout + Surf | 11.0 |
| Ice | Rollout + Surf | 11.0 |
| Fighting | Zen Headbutt + Surf | 10.7 |
| Poison | Zen Headbutt + Surf | 10.7 |
| Normal | Water Gun + Surf | 9.4 |
| Ghost | Water Gun + Surf | 9.4 |
| Steel | Water Gun + Surf | 9.4 |
| Electric | Water Gun + Surf | 9.4 |
| Psychic | Water Gun + Surf | 9.4 |
| Dark | Water Gun + Surf | 9.4 |
| Fairy | Water Gun + Surf | 9.4 |
| Water | Rollout + Hyper Beam | 8.4 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Wailord is actually for.
Counters: what beats Wailord
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 67.6 | |
| Electric | Volt Switch + Plasma Fists | 58.1 | |
| GrassSteel | Razor Leaf + Leaf Blade | 57.9 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 56.7 | |
| Electric | Thunder Shock + Discharge | 56.1 | |
| GrassPoison | Magical Leaf + Leaf Storm | 49.3 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 49.1 | |
| Psychic | Charge Beam + Thunderbolt | 48.8 | |
| Electric | Thunder Shock + Wild Charge | 48.5 | |
| DarkGrass | Vine Whip + Power Whip | 48.4 |
Ranked by damage per second against Wailord's own defense, at level 40 with a 15 attack IV, one per evolution family.

