Wartortle
Water
Best attacking moveset: Water Gun and Hydro Pump, worth 6.7 damage per second against a neutral target.
Best moveset
Wartortle can learn 6 combinations. Water Gun with Hydro Pump does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bite | Dark | 6 | 0.5s | +4 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aqua Jet | Water | 45 | 2.5s | -33 |
| Hydro Pump | Water | 135 | 3.5s | -100 |
| Ice Beam | Ice | 95 | 3.5s | -50 |
Shiny


Yes. Shiny Wartortle has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 1,682 at level 50, 1,488 at level 40 |
|---|---|
| Raid catch | 850 CP at level 20, or 1,063 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 795 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 126 attack · 155 defense · 153 stamina |
What it costs
| Candy to evolve | 100 Candy |
|---|---|
| Second charged move | 10,000 Stardust and 25 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1 m and 22.5 kg |
Best moveset against each type
Wartortle does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Water Gun + Hydro Pump | 10.4 |
| Rock | Water Gun + Hydro Pump | 10.4 |
| Fire | Water Gun + Hydro Pump | 10.4 |
| Water Gun + Ice Beam | 8.0 | |
| Grass | Water Gun + Ice Beam | 8.0 |
| Dragon | Water Gun + Ice Beam | 8.0 |
| Ghost | Bite + Hydro Pump | 7.9 |
| Psychic | Bite + Hydro Pump | 7.9 |
| Normal | Water Gun + Hydro Pump | 6.7 |
| Fighting | Water Gun + Hydro Pump | 6.7 |
| Poison | Water Gun + Hydro Pump | 6.7 |
| Bug | Water Gun + Hydro Pump | 6.7 |
| Steel | Water Gun + Hydro Pump | 6.7 |
| Electric | Water Gun + Hydro Pump | 6.7 |
| Ice | Water Gun + Hydro Pump | 6.7 |
| Dark | Water Gun + Hydro Pump | 6.7 |
| Fairy | Water Gun + Hydro Pump | 6.7 |
| Water | Water Gun + Hydro Pump | 5.3 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Wartortle is actually for.
Counters: what beats Wartortle
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 40.6 | |
| Electric | Volt Switch + Plasma Fists | 34.8 | |
| GrassSteel | Razor Leaf + Leaf Blade | 34.7 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 34.0 | |
| Electric | Thunder Shock + Discharge | 33.6 | |
| GrassPoison | Magical Leaf + Leaf Storm | 29.6 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 29.5 | |
| Psychic | Charge Beam + Thunderbolt | 29.3 | |
| Electric | Thunder Shock + Wild Charge | 29.1 | |
| DarkGrass | Vine Whip + Power Whip | 29.0 |
Ranked by damage per second against Wartortle's own defense, at level 40 with a 15 attack IV, one per evolution family.


