Wyrdeer
NormalPsychic
Best attacking moveset: Confusion and Psychic, worth 11.8 damage per second against a neutral target.
Best moveset
Wyrdeer can learn 12 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Confusion | Psychic | 19 | 1.5s | +14 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Zen Headbutt | Psychic | 11 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Megahorn | Bug | 105 | 2.0s | -100 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Stomp | Normal | 50 | 1.5s | -50 |
| Wild Charge | Electric | 90 | 2.5s | -50 |
Best moveset against each type
Wyrdeer does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Flying.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psychic | 18.3 |
| Poison | Confusion + Psychic | 18.3 |
| Confusion + Wild Charge | 14.4 | |
| Water | Confusion + Wild Charge | 14.4 |
| Grass | Confusion + Megahorn | 13.2 |
| Psychic | Tackle + Megahorn | 11.8 |
| Dark | Tackle + Megahorn | 11.8 |
| Normal | Confusion + Psychic | 11.8 |
| Ground | Confusion + Psychic | 11.8 |
| Rock | Confusion + Psychic | 11.8 |
| Bug | Confusion + Psychic | 11.8 |
| Ghost | Confusion + Psychic | 11.8 |
| Fire | Confusion + Psychic | 11.8 |
| Electric | Confusion + Psychic | 11.8 |
| Ice | Confusion + Psychic | 11.8 |
| Dragon | Confusion + Psychic | 11.8 |
| Fairy | Confusion + Psychic | 11.8 |
| Steel | Zen Headbutt + Wild Charge | 8.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Wyrdeer is actually for.
Counters: what beats Wyrdeer
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| BugFighting | Bug BiteBug Buzz | 35.4 | |
| Dark | SnarlFoul Play | 34.6 | |
| Dark | SnarlBrutal SwingLegacy | 32.1 | |
| PoisonDragon | Poison JabDynamax CannonLegacy | 31.3 | |
| Dark | SnarlFoul Play | 30.5 |
Ranked by damage per second against Wyrdeer's own defense, at level 40 with a 15 attack IV, one per evolution family. Twelve deep, with what Wyrdeer is weak to.
Type matchups
Shiny


Yes. Shiny Wyrdeer has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 3,089 at level 50, 2,732 at level 40 |
|---|---|
| Raid catch | 1,561 CP at level 20, or 1,952 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,486 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 206 attack · 145 defense · 230 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Size | 1.8 m and 95.1 kg |

