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Croconaw
#159

Croconaw

Water

Best attacking moveset: Water Gun and Water Pulse, worth 7.4 damage per second against a neutral target.

Best moveset

Croconaw can learn 6 combinations. Water Gun with Water Pulse does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGrassElectric
ResistsSteelFireWaterIce
Fast attackTypePowerDurationEnergy
ScratchNormal60.5s+4
Water GunWater50.5s+5
Charged attackTypePowerDurationEnergy
CrunchDark653.0s-33
Ice PunchIce502.0s-33
Water PulseWater653.0s-50

Shiny

Croconaw
Normal
Shiny Croconaw
Shiny

Yes. Shiny Croconaw has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Evolution family

Numbers

Max CP1,947 at level 50, 1,722 at level 40
Raid catch984 CP at level 20, or 1,230 if weather boosted (perfect IVs)
Lowest possible raid catch925 CP. Raid encounters can't roll below 10/10/10
Base stats150 attack · 142 defense · 163 stamina

What it costs

Candy to evolve100 Candy
Second charged move10,000 Stardust and 25 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size1.09 m and 25 kg

Best moveset against each type

Croconaw does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.

AgainstBest movesetDPS
GroundWater Gun + Water Pulse10.8
RockWater Gun + Water Pulse10.8
FireWater Gun + Water Pulse10.8
FlyingWater Gun + Ice Punch9.2
GhostWater Gun + Crunch9.2
PsychicWater Gun + Crunch9.2
GrassScratch + Ice Punch8.8
DragonScratch + Ice Punch8.8
NormalWater Gun + Water Pulse7.4
FightingWater Gun + Water Pulse7.4
PoisonWater Gun + Water Pulse7.4
BugWater Gun + Water Pulse7.4
SteelWater Gun + Water Pulse7.4
ElectricWater Gun + Water Pulse7.4
IceWater Gun + Water Pulse7.4
DarkWater Gun + Water Pulse7.4
FairyWater Gun + Water Pulse7.4
WaterScratch + Crunch6.8

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Croconaw is actually for.

Counters: what beats Croconaw

AttackerTypeMovesetDPS
RegielekiElectricLock On + Thunder Cage Legacy43.9
ZeraoraElectricVolt Switch + Plasma Fists37.7
KartanaGrassSteelRazor Leaf + Leaf Blade37.6
ZekromDragonElectricCharge Beam + Fusion Bolt Legacy36.9
XurkitreeElectricThunder Shock + Discharge36.4
RoseradeGrassPoisonMagical Leaf + Leaf Storm32.0
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy31.9
DeoxysPsychicCharge Beam + Thunderbolt31.7
ElectivireElectricThunder Shock + Wild Charge31.5
ZarudeDarkGrassVine Whip + Power Whip31.4

Ranked by damage per second against Croconaw's own defense, at level 40 with a 15 attack IV, one per evolution family.