Croconaw
Water
Best attacking moveset: Water Gun and Water Pulse, worth 7.4 damage per second against a neutral target.
Best moveset
Croconaw can learn 6 combinations. Water Gun with Water Pulse does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Scratch | Normal | 6 | 0.5s | +4 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Crunch | Dark | 65 | 3.0s | -33 |
| Ice Punch | Ice | 50 | 2.0s | -33 |
| Water Pulse | Water | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Croconaw has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 1,947 at level 50, 1,722 at level 40 |
|---|---|
| Raid catch | 984 CP at level 20, or 1,230 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 925 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 150 attack · 142 defense · 163 stamina |
What it costs
| Candy to evolve | 100 Candy |
|---|---|
| Second charged move | 10,000 Stardust and 25 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.09 m and 25 kg |
Best moveset against each type
Croconaw does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Water Gun + Water Pulse | 10.8 |
| Rock | Water Gun + Water Pulse | 10.8 |
| Fire | Water Gun + Water Pulse | 10.8 |
| Water Gun + Ice Punch | 9.2 | |
| Ghost | Water Gun + Crunch | 9.2 |
| Psychic | Water Gun + Crunch | 9.2 |
| Grass | Scratch + Ice Punch | 8.8 |
| Dragon | Scratch + Ice Punch | 8.8 |
| Normal | Water Gun + Water Pulse | 7.4 |
| Fighting | Water Gun + Water Pulse | 7.4 |
| Poison | Water Gun + Water Pulse | 7.4 |
| Bug | Water Gun + Water Pulse | 7.4 |
| Steel | Water Gun + Water Pulse | 7.4 |
| Electric | Water Gun + Water Pulse | 7.4 |
| Ice | Water Gun + Water Pulse | 7.4 |
| Dark | Water Gun + Water Pulse | 7.4 |
| Fairy | Water Gun + Water Pulse | 7.4 |
| Water | Scratch + Crunch | 6.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Croconaw is actually for.
Counters: what beats Croconaw
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 43.9 | |
| Electric | Volt Switch + Plasma Fists | 37.7 | |
| GrassSteel | Razor Leaf + Leaf Blade | 37.6 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 36.9 | |
| Electric | Thunder Shock + Discharge | 36.4 | |
| GrassPoison | Magical Leaf + Leaf Storm | 32.0 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 31.9 | |
| Psychic | Charge Beam + Thunderbolt | 31.7 | |
| Electric | Thunder Shock + Wild Charge | 31.5 | |
| DarkGrass | Vine Whip + Power Whip | 31.4 |
Ranked by damage per second against Croconaw's own defense, at level 40 with a 15 attack IV, one per evolution family.


