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Totodile
#158

Totodile

Water

Best attacking moveset: Water Gun and Water Pulse, worth 5.4 damage per second against a neutral target.

Best moveset

Totodile can learn 6 combinations. Water Gun with Water Pulse does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGrassElectric
ResistsSteelFireWaterIce
Fast attackTypePowerDurationEnergy
ScratchNormal60.5s+4
Water GunWater50.5s+5
Charged attackTypePowerDurationEnergy
Aqua JetWater452.5s-33
CrunchDark653.0s-33
Water PulseWater653.0s-50

Shiny

Totodile
Normal
Shiny Totodile
Shiny

Yes. Shiny Totodile has been released. Players have found it from: wild, raid, egg, research, photobomb.

Evolution family

Numbers

Max CP1,279 at level 50, 1,131 at level 40
Raid catch646 CP at level 20, or 808 if weather boosted (perfect IVs)
Lowest possible raid catch599 CP. Raid encounters can't roll below 10/10/10
Base stats117 attack · 109 defense · 137 stamina

What it costs

Candy to evolve25 Candy
Second charged move10,000 Stardust and 25 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size0.61 m and 9.5 kg

Best moveset against each type

Totodile does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.

AgainstBest movesetDPS
GroundWater Gun + Water Pulse8.4
RockWater Gun + Water Pulse8.4
FireWater Gun + Water Pulse8.4
GhostWater Gun + Crunch7.0
PsychicWater Gun + Crunch7.0
NormalWater Gun + Water Pulse5.4
FightingWater Gun + Water Pulse5.4
FlyingWater Gun + Water Pulse5.4
PoisonWater Gun + Water Pulse5.4
BugWater Gun + Water Pulse5.4
SteelWater Gun + Water Pulse5.4
ElectricWater Gun + Water Pulse5.4
IceWater Gun + Water Pulse5.4
DarkWater Gun + Water Pulse5.4
FairyWater Gun + Water Pulse5.4
WaterWater Gun + Crunch5.1
GrassWater Gun + Crunch5.1
DragonWater Gun + Crunch5.1

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Totodile is actually for.

Counters: what beats Totodile

AttackerTypeMovesetDPS
RegielekiElectricLock On + Thunder Cage Legacy55.6
ZeraoraElectricVolt Switch + Plasma Fists47.8
KartanaGrassSteelRazor Leaf + Leaf Blade47.6
ZekromDragonElectricCharge Beam + Fusion Bolt Legacy46.7
XurkitreeElectricThunder Shock + Discharge46.1
RoseradeGrassPoisonMagical Leaf + Leaf Storm40.6
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy40.4
DeoxysPsychicCharge Beam + Thunderbolt40.2
ElectivireElectricThunder Shock + Wild Charge39.9
ZarudeDarkGrassVine Whip + Power Whip39.8

Ranked by damage per second against Totodile's own defense, at level 40 with a 15 attack IV, one per evolution family.