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Tinkatink
#957

Tinkatink

FairySteel

Best attacking moveset: Fairy Wind and Play Rough, worth 5.2 damage per second against a neutral target.

Best moveset

Tinkatink can learn 4 combinations. Fairy Wind with Play Rough does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGroundFire
ResistsNormalFlyingPoisonRockGrassPsychicIceDarkFairy
Strongly resistsDragonBug
Fast attackTypePowerDurationEnergy
Fairy WindFairy91.0s+13
Rock SmashFighting171.5s+12
Charged attackTypePowerDurationEnergy
Flash CannonSteel1002.5s-100
Play RoughFairy903.0s-50

Shiny

Tinkatink
Normal
Shiny Tinkatink
Shiny

Yes. Shiny Tinkatink has been released. Players have found it from: wild, research, photobomb.

Evolution family

Numbers

Max CP973 at level 50, 860 at level 40
Raid catch491 CP at level 20, or 614 if weather boosted (perfect IVs)
Lowest possible raid catch450 CP. Raid encounters can't roll below 10/10/10
Base stats85 attack · 110 defense · 137 stamina

What it costs

Second charged move75,000 Stardust and 75 Candy
Buddy distance3 km per Candy
Size0.4 m and 8.9 kg

Best moveset against each type

Tinkatink does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Dragon, Dark.

AgainstBest movesetDPS
FightingFairy Wind + Play Rough7.8
DragonFairy Wind + Play Rough7.8
DarkFairy Wind + Play Rough7.8
RockFairy Wind + Flash Cannon6.5
IceFairy Wind + Flash Cannon6.5
FairyFairy Wind + Flash Cannon6.5
NormalRock Smash + Play Rough5.3
FlyingFairy Wind + Play Rough5.2
GroundFairy Wind + Play Rough5.2
BugFairy Wind + Play Rough5.2
GhostFairy Wind + Play Rough5.2
WaterFairy Wind + Play Rough5.2
GrassFairy Wind + Play Rough5.2
ElectricFairy Wind + Play Rough5.2
PsychicFairy Wind + Play Rough5.2
SteelRock Smash + Flash Cannon4.5
PoisonFairy Wind + Flash Cannon4.2
FireRock Smash + Play Rough3.4

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Tinkatink is actually for.

Counters: what beats Tinkatink

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy58.2
ReshiramDragonFireFire Fang + Fusion Flare Legacy48.3
ChandelureGhostFireFire Spin + Overheat44.2
CinderaceFireFire Spin + Pyroball43.6
VolcaronaBugFireFire Spin + Overheat43.2
DarmanitanFireFire Fang + Overheat43.0
BlazikenFireFightingFire Spin + Blast Burn Legacy41.6
GroudonGroundMud Shot + Precipice Blades Legacy41.5
MoltresFireFlyingFire Spin + Overheat41.2
VolcanionFireWaterIncinerate + Overheat40.8

Ranked by damage per second against Tinkatink's own defense, at level 40 with a 15 attack IV, one per evolution family.