Tinkatink
FairySteel
Best attacking moveset: Fairy Wind and Play Rough, worth 5.2 damage per second against a neutral target.
Best moveset
Tinkatink can learn 4 combinations. Fairy Wind with Play Rough does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Fairy Wind | Fairy | 9 | 1.0s | +13 |
| Rock Smash | Fighting | 17 | 1.5s | +12 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Flash Cannon | Steel | 100 | 2.5s | -100 |
| Play Rough | Fairy | 90 | 3.0s | -50 |
Shiny


Yes. Shiny Tinkatink has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 973 at level 50, 860 at level 40 |
|---|---|
| Raid catch | 491 CP at level 20, or 614 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 450 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 85 attack · 110 defense · 137 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.4 m and 8.9 kg |
Best moveset against each type
Tinkatink does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Dragon, Dark.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Fairy Wind + Play Rough | 7.8 |
| Dragon | Fairy Wind + Play Rough | 7.8 |
| Dark | Fairy Wind + Play Rough | 7.8 |
| Rock | Fairy Wind + Flash Cannon | 6.5 |
| Ice | Fairy Wind + Flash Cannon | 6.5 |
| Fairy | Fairy Wind + Flash Cannon | 6.5 |
| Normal | Rock Smash + Play Rough | 5.3 |
| Fairy Wind + Play Rough | 5.2 | |
| Ground | Fairy Wind + Play Rough | 5.2 |
| Bug | Fairy Wind + Play Rough | 5.2 |
| Ghost | Fairy Wind + Play Rough | 5.2 |
| Water | Fairy Wind + Play Rough | 5.2 |
| Grass | Fairy Wind + Play Rough | 5.2 |
| Electric | Fairy Wind + Play Rough | 5.2 |
| Psychic | Fairy Wind + Play Rough | 5.2 |
| Steel | Rock Smash + Flash Cannon | 4.5 |
| Poison | Fairy Wind + Flash Cannon | 4.2 |
| Fire | Rock Smash + Play Rough | 3.4 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Tinkatink is actually for.
Counters: what beats Tinkatink
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 58.2 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 48.3 | |
| GhostFire | Fire Spin + Overheat | 44.2 | |
| Fire | Fire Spin + Pyroball | 43.6 | |
| BugFire | Fire Spin + Overheat | 43.2 | |
| Fire | Fire Fang + Overheat | 43.0 | |
| FireFighting | Fire Spin + Blast Burn Legacy | 41.6 | |
| Ground | Mud Shot + Precipice Blades Legacy | 41.5 | |
| Fire | Fire Spin + Overheat | 41.2 | |
| FireWater | Incinerate + Overheat | 40.8 |
Ranked by damage per second against Tinkatink's own defense, at level 40 with a 15 attack IV, one per evolution family.


