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Tinkatuff
#958

Tinkatuff

FairySteel

Best attacking moveset: Fairy Wind and Play Rough, worth 6.1 damage per second against a neutral target.

Best moveset

Tinkatuff can learn 4 combinations. Fairy Wind with Play Rough does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGroundFire
ResistsNormalFlyingPoisonRockGrassPsychicIceDarkFairy
Strongly resistsDragonBug
Fast attackTypePowerDurationEnergy
Fairy WindFairy91.0s+13
Rock SmashFighting171.5s+12
Charged attackTypePowerDurationEnergy
Flash CannonSteel1002.5s-100
Play RoughFairy903.0s-50

Shiny

Tinkatuff
Normal
Shiny Tinkatuff
Shiny

Yes. Shiny Tinkatuff has been released. Players have found it from: wild, research, evolution, photobomb.

Evolution family

Numbers

Max CP1,477 at level 50, 1,307 at level 40
Raid catch746 CP at level 20, or 933 if weather boosted (perfect IVs)
Lowest possible raid catch695 CP. Raid encounters can't roll below 10/10/10
Base stats109 attack · 145 defense · 163 stamina

What it costs

Second charged move75,000 Stardust and 75 Candy
Buddy distance3 km per Candy
Size0.7 m and 59.1 kg

Best moveset against each type

Tinkatuff does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Dragon, Dark.

AgainstBest movesetDPS
FightingFairy Wind + Play Rough9.8
DragonFairy Wind + Play Rough9.8
DarkFairy Wind + Play Rough9.8
RockRock Smash + Flash Cannon8.0
IceRock Smash + Flash Cannon8.0
FairyFairy Wind + Flash Cannon7.5
NormalRock Smash + Play Rough6.8
FlyingFairy Wind + Play Rough6.1
GroundFairy Wind + Play Rough6.1
BugFairy Wind + Play Rough6.1
GhostFairy Wind + Play Rough6.1
WaterFairy Wind + Play Rough6.1
GrassFairy Wind + Play Rough6.1
ElectricFairy Wind + Play Rough6.1
PsychicFairy Wind + Play Rough6.1
SteelRock Smash + Flash Cannon5.8
PoisonFairy Wind + Flash Cannon4.7
FireRock Smash + Play Rough4.3

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Tinkatuff is actually for.

Counters: what beats Tinkatuff

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy45.5
ReshiramDragonFireFire Fang + Fusion Flare Legacy37.8
ChandelureGhostFireFire Spin + Overheat34.6
CinderaceFireFire Spin + Pyroball34.1
VolcaronaBugFireFire Spin + Overheat33.7
DarmanitanFireFire Fang + Overheat33.6
BlazikenFireFightingFire Spin + Blast Burn Legacy32.5
GroudonGroundMud Shot + Precipice Blades Legacy32.5
MoltresFireFlyingFire Spin + Overheat32.1
VolcanionFireWaterIncinerate + Overheat31.9

Ranked by damage per second against Tinkatuff's own defense, at level 40 with a 15 attack IV, one per evolution family.