Armarouge
FirePsychic
Best attacking moveset: Incinerate and Flamethrower, worth 11.8 damage per second against a neutral target.
Best moveset
Armarouge can learn 8 combinations. Incinerate with Flamethrower does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ember | Fire | 10 | 1.0s | +10 |
| Incinerate | Fire | 32 | 2.5s | +22 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Flamethrower | Fire | 65 | 2.0s | -50 |
| Flame Charge | Fire | 70 | 4.0s | -33 |
| Heat Wave | Fire | 95 | 3.0s | -100 |
| Psyshock | Psychic | 60 | 2.5s | -33 |
Shiny


Yes. Shiny Armarouge has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 3,628 at level 50, 3,209 at level 40 |
|---|---|
| Raid catch | 1,834 CP at level 20, or 2,292 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,753 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 234 attack · 185 defense · 198 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 1.5 m and 85 kg |
Best moveset against each type
Armarouge does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Bug | Incinerate + Flamethrower | 19.0 |
| Steel | Incinerate + Flamethrower | 19.0 |
| Grass | Incinerate + Flamethrower | 19.0 |
| Ice | Incinerate + Flamethrower | 19.0 |
| Fighting | Incinerate + Psyshock | 15.1 |
| Poison | Incinerate + Psyshock | 15.1 |
| Normal | Incinerate + Flamethrower | 11.8 |
| Incinerate + Flamethrower | 11.8 | |
| Ground | Incinerate + Flamethrower | 11.8 |
| Ghost | Incinerate + Flamethrower | 11.8 |
| Electric | Incinerate + Flamethrower | 11.8 |
| Psychic | Incinerate + Flamethrower | 11.8 |
| Dark | Incinerate + Flamethrower | 11.8 |
| Fairy | Incinerate + Flamethrower | 11.8 |
| Rock | Incinerate + Psyshock | 9.8 |
| Fire | Incinerate + Psyshock | 9.8 |
| Water | Incinerate + Psyshock | 9.8 |
| Dragon | Incinerate + Psyshock | 9.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Armarouge is actually for.
Counters: what beats Armarouge
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 29.4 | |
| Water | Water Gun + Hydro Cannon Legacy | 26.6 | |
| Water | Waterfall + Origin Pulse Legacy | 26.5 | |
| Dark | Snarl + Shadow Ball | 26.4 | |
| GhostFire | Hex + Shadow Ball | 26.2 | |
| GhostPoison | Lick + Shadow Ball Legacy | 26.2 | |
| RockPoison | Rock Throw + Meteor Beam | 26.1 | |
| Ground | Mud Shot + Precipice Blades Legacy | 26.0 | |
| Rock | Smack Down + Rock Slide | 25.9 | |
| Dark | Snarl + Brutal Swing Legacy | 25.6 |
Ranked by damage per second against Armarouge's own defense, at level 40 with a 15 attack IV, one per evolution family.


