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Camerupt
#323

Camerupt

FireGround

Best attacking moveset: Incinerate and Overheat, worth 11.1 damage per second against a neutral target.

Best moveset

Camerupt can learn 18 combinations. Incinerate with Overheat does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Takes double damageWater
Weak toGround
ResistsPoisonBugSteelFireFairy
Strongly resistsElectric
Fast attackTypePowerDurationEnergy
EmberFire101.0s+10
IncinerateFire322.5s+22
Rock SmashFighting171.5s+12
Charged attackTypePowerDurationEnergy
EarthquakeGround1403.5s-100
Earth PowerGround1003.5s-50
OverheatFire1604.0s-100
Rock TombRock653.0s-50
Scorching SandsGround903.0s-50
Solar BeamGrass1805.0s-100

Shiny

Camerupt
Normal
Shiny Camerupt
Shiny

Yes. Shiny Camerupt has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Other forms

Evolution family

Numbers

Max CP2,479 at level 50, 2,193 at level 40
Raid catch1,253 CP at level 20, or 1,566 if weather boosted (perfect IVs)
Lowest possible raid catch1,186 CP. Raid encounters can't roll below 10/10/10
Base stats194 attack · 136 defense · 172 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size1.91 m and 220 kg

Best moveset against each type

Camerupt does not have one best moveset, it has 7. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.

AgainstBest movesetDPS
BugIncinerate + Overheat17.8
SteelIncinerate + Overheat17.8
GrassIncinerate + Overheat17.8
IceIncinerate + Overheat17.8
RockRock Smash + Earth Power14.7
PoisonIncinerate + Earth Power14.1
ElectricIncinerate + Earth Power14.1
GroundIncinerate + Solar Beam13.1
FireEmber + Earth Power12.8
NormalRock Smash + Overheat12.0
DarkRock Smash + Overheat12.0
WaterEmber + Solar Beam11.5
FightingIncinerate + Overheat11.1
FlyingIncinerate + Overheat11.1
GhostIncinerate + Overheat11.1
PsychicIncinerate + Overheat11.1
FairyIncinerate + Overheat11.1
DragonRock Smash + Earth Power9.2

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Camerupt is actually for.

Counters: what beats Camerupt

AttackerTypeMovesetDPS
InteleonWaterWater Gun + Hydro Cannon Legacy56.4
KyogreWaterWaterfall + Origin Pulse Legacy56.1
KinglerWaterBubble + Crabhammer53.3
GreninjaWaterDarkWater Shuriken + Hydro Cannon Legacy53.1
QuaquavalWaterFightingWater Gun + Hydro Cannon Legacy51.1
PrimarinaWaterFairyWaterfall + Hydro Cannon Legacy50.2
SharpedoWaterDarkWaterfall + Hydro Pump47.3
CrawdauntWaterDarkWaterfall + Crabhammer47.3
VolcanionFireWaterWater Gun + Hydro Pump47.3
ClawitzerWaterWater Gun + Crabhammer46.3

Ranked by damage per second against Camerupt's own defense, at level 40 with a 15 attack IV, one per evolution family.