Doublade
SteelGhost
Best attacking moveset: Shadow Claw and Sacred Sword, worth 10.9 damage per second against a neutral target.
Best moveset
Doublade can learn 9 combinations. Shadow Claw with Sacred Sword does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Psycho Cut | Psychic | 4 | 0.5s | +7 |
| Shadow Claw | Ghost | 6 | 0.5s | +4 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Gyro Ball | Steel | 85 | 3.5s | -50 |
| Iron Head | Steel | 60 | 2.0s | -50 |
| Sacred Sword | Fighting | 50 | 1.0s | -33 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 2,761 at level 50, 2,443 at level 40 |
|---|---|
| Raid catch | 1,395 CP at level 20, or 1,745 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,325 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 188 attack · 206 defense · 153 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 0.8 m and 4.5 kg |
Best moveset against each type
Doublade does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Normal | Psycho Cut + Sacred Sword | 13.5 |
| Rock | Psycho Cut + Sacred Sword | 13.5 |
| Steel | Psycho Cut + Sacred Sword | 13.5 |
| Ice | Psycho Cut + Sacred Sword | 13.5 |
| Ghost | Shadow Claw + Iron Head | 13.1 |
| Psychic | Shadow Claw + Iron Head | 13.1 |
| Dark | Tackle + Sacred Sword | 13.0 |
| Fairy | Shadow Claw + Gyro Ball | 12.6 |
| Fighting | Psycho Cut + Sacred Sword | 11.1 |
| Ground | Shadow Claw + Sacred Sword | 10.9 |
| Fire | Shadow Claw + Sacred Sword | 10.9 |
| Water | Shadow Claw + Sacred Sword | 10.9 |
| Grass | Shadow Claw + Sacred Sword | 10.9 |
| Electric | Shadow Claw + Sacred Sword | 10.9 |
| Dragon | Shadow Claw + Sacred Sword | 10.9 |
| Shadow Claw + Iron Head | 10.1 | |
| Poison | Shadow Claw + Iron Head | 10.1 |
| Bug | Shadow Claw + Iron Head | 10.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Doublade is actually for.
Counters: what beats Doublade
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 32.9 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 27.3 | |
| GhostFire | Fire Spin + Overheat | 25.0 | |
| Fire | Fire Spin + Pyroball | 24.7 | |
| BugFire | Fire Spin + Overheat | 24.4 | |
| Fire | Fire Fang + Overheat | 24.3 | |
| Dark | Snarl + Shadow Ball | 23.9 | |
| GhostPoison | Lick + Shadow Ball Legacy | 23.7 | |
| FireFighting | Fire Spin + Blast Burn Legacy | 23.5 | |
| Ground | Mud Shot + Precipice Blades Legacy | 23.5 |
Ranked by damage per second against Doublade's own defense, at level 40 with a 15 attack IV, one per evolution family.


