Honedge
SteelGhost
Best attacking moveset: Psycho Cut and Iron Head, worth 6.9 damage per second against a neutral target.
Best moveset
Honedge can learn 4 combinations. Psycho Cut with Iron Head does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Psycho Cut | Psychic | 4 | 0.5s | +7 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Gyro Ball | Steel | 85 | 3.5s | -50 |
| Iron Head | Steel | 60 | 2.0s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 1,571 at level 50, 1,390 at level 40 |
|---|---|
| Raid catch | 794 CP at level 20, or 993 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 742 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 135 attack · 139 defense · 128 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 0.8 m and 2 kg |
Best moveset against each type
Honedge does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Rock, Ice, Fairy.
| Against | Best moveset | DPS |
|---|---|---|
| Rock | Psycho Cut + Gyro Ball | 9.7 |
| Ice | Psycho Cut + Gyro Ball | 9.7 |
| Fairy | Psycho Cut + Gyro Ball | 9.7 |
| Fighting | Psycho Cut + Iron Head | 8.2 |
| Poison | Psycho Cut + Iron Head | 8.2 |
| Normal | Psycho Cut + Iron Head | 6.9 |
| Psycho Cut + Iron Head | 6.9 | |
| Ground | Psycho Cut + Iron Head | 6.9 |
| Bug | Psycho Cut + Iron Head | 6.9 |
| Ghost | Psycho Cut + Iron Head | 6.9 |
| Grass | Psycho Cut + Iron Head | 6.9 |
| Dragon | Psycho Cut + Iron Head | 6.9 |
| Psychic | Tackle + Gyro Ball | 6.4 |
| Dark | Tackle + Gyro Ball | 6.4 |
| Fire | Psycho Cut + Iron Head | 5.3 |
| Water | Psycho Cut + Iron Head | 5.3 |
| Electric | Psycho Cut + Iron Head | 5.3 |
| Steel | Tackle + Iron Head | 5.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Honedge is actually for.
Counters: what beats Honedge
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 47.2 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 39.2 | |
| GhostFire | Fire Spin + Overheat | 35.9 | |
| Fire | Fire Spin + Pyroball | 35.4 | |
| BugFire | Fire Spin + Overheat | 35.0 | |
| Fire | Fire Fang + Overheat | 34.9 | |
| Dark | Snarl + Shadow Ball | 34.3 | |
| GhostPoison | Lick + Shadow Ball Legacy | 34.0 | |
| FireFighting | Fire Spin + Blast Burn Legacy | 33.7 | |
| Ground | Mud Shot + Precipice Blades Legacy | 33.7 |
Ranked by damage per second against Honedge's own defense, at level 40 with a 15 attack IV, one per evolution family.


