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Honedge
#679

Honedge

SteelGhost

Best attacking moveset: Psycho Cut and Iron Head, worth 6.9 damage per second against a neutral target.

Best moveset

Honedge can learn 4 combinations. Psycho Cut with Iron Head does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGroundGhostFireDark
ResistsFightingFlyingRockSteelGrassPsychicIceDragonFairy
Strongly resistsNormalPoisonBug
Fast attackTypePowerDurationEnergy
Psycho CutPsychic40.5s+7
TackleNormal50.5s+5
Charged attackTypePowerDurationEnergy
Gyro BallSteel853.5s-50
Iron HeadSteel602.0s-50

Shiny

No shiny yet. New shiny releases show up in the news.

Evolution family

Numbers

Max CP1,571 at level 50, 1,390 at level 40
Raid catch794 CP at level 20, or 993 if weather boosted (perfect IVs)
Lowest possible raid catch742 CP. Raid encounters can't roll below 10/10/10
Base stats135 attack · 139 defense · 128 stamina

What it costs

Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Size0.8 m and 2 kg

Best moveset against each type

Honedge does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Rock, Ice, Fairy.

AgainstBest movesetDPS
RockPsycho Cut + Gyro Ball9.7
IcePsycho Cut + Gyro Ball9.7
FairyPsycho Cut + Gyro Ball9.7
FightingPsycho Cut + Iron Head8.2
PoisonPsycho Cut + Iron Head8.2
NormalPsycho Cut + Iron Head6.9
FlyingPsycho Cut + Iron Head6.9
GroundPsycho Cut + Iron Head6.9
BugPsycho Cut + Iron Head6.9
GhostPsycho Cut + Iron Head6.9
GrassPsycho Cut + Iron Head6.9
DragonPsycho Cut + Iron Head6.9
PsychicTackle + Gyro Ball6.4
DarkTackle + Gyro Ball6.4
FirePsycho Cut + Iron Head5.3
WaterPsycho Cut + Iron Head5.3
ElectricPsycho Cut + Iron Head5.3
SteelTackle + Iron Head5.0

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Honedge is actually for.

Counters: what beats Honedge

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy47.2
ReshiramDragonFireFire Fang + Fusion Flare Legacy39.2
ChandelureGhostFireFire Spin + Overheat35.9
CinderaceFireFire Spin + Pyroball35.4
VolcaronaBugFireFire Spin + Overheat35.0
DarmanitanFireFire Fang + Overheat34.9
DarkraiDarkSnarl + Shadow Ball34.3
GengarGhostPoisonLick + Shadow Ball Legacy34.0
BlazikenFireFightingFire Spin + Blast Burn Legacy33.7
GroudonGroundMud Shot + Precipice Blades Legacy33.7

Ranked by damage per second against Honedge's own defense, at level 40 with a 15 attack IV, one per evolution family.